SSHIM Guide

Command

Leadership in battle, shown as stars on the general.

Higher Command raises the morale of the army he leads and improves auto-resolve results. Some traits only add Command against particular enemies or in particular situations (infantry, cavalry, sieges, at night) - those are listed under their own effect.

Click a trait or ancillary to see exactly how it's gained. Trait levels need the listed number of points.

Raised by

Traits 22

Good Commander +1 Promising Commander+2 Aspiring Commander+3 Proven Commander+4 Great Commander+5 Legendary Commander 38 ways
Natural Military Skill +1 Talent for Command+2 Natural Commander+3 Born to Command+4 Born Conqueror 38 ways
Faction Killer +1 Conqueror+2 Great Conqueror+3 Legendary Conqueror+3 All Conquering at the end of each turn
Military Edu +1 Officer Training+2 General Training+3 Commander-in-Chief Experience 68 ways
Pagan Edu +1 Standard Pagan Education+2 Advanced Pagan Education+3 Master Pagan Education 56 ways
Military Career In Byzantium +1 Taxiarches+1 Droungarios+1 Merarches+1 Tourmarches+2 Strategos+2 Sevastos+2 Magistrus 9 ways
Of Mamluk Princely Blood +2 when he is offered for adoption
Vanquisher +1 Vanquisher (IV)+1 Vanquisher (V)+1 Vanquisher (VI)+2 Vanquisher (VII)+2 Vanquisher (VIII)+1 Vanquisher (IX) 26 ways
AI Boost Difficulty hidden +1 SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!!+1 AI Boost Hard+1 AI Boost Hard at the start of each turn
Bloodthirsty +1 17 ways
Conqueror of Constantinople +1 when he captures a settlement
Conqueror of Qustantiniyya +1 when he captures a settlement
Conqueror of Tsargorod +1 when he captures a settlement
Faction Regent +1 5 ways
Feck +1 Strong Language+1 Foul Mouthed 18 ways
Hardened +1 4 ways
Hero of Scotland +1 special events
Intelligent +1 Smart+1 Genius+1 Genius 190 ways
Of Aragonese Princely Blood +1 4 ways
Rex Siciliae +1 at the end of each turn
Saviour of Konstantinoupolis +1 when he captures a settlement
Sobriety +1 Sensible Drinker+1 Sober+1 Abhors Drink 11 ways

Ancillaries 63

Al-Fatih al-Qustantiniyya +2 at the end of each turn
Bertrand du Guesclin +2 after a battle
Caliph of Jerusalem +2 at the end of a turn spent in a settlement
Chevalier de Bayard +2 after a battle
Conetable of Jerusalem +2 at the end of a turn spent in a settlement
Damascene Steel Sword +2 at the end of each turn
Exarch of Jerusalem +2 at the end of a turn spent in a settlement
Expugnator Meccae +2 at the end of each turn
Fātih Rūm +2 at the end of each turn
George of Antioch +2 after a battle
Insignia Caesarum Romanorum +2 at the end of each turn
Jan Žižka +2 after a battle
Niels Ebbesen +2 after a battle
Niketes tes Mekkas +2 at the end of each turn
Regalia Imperii Occidentalis +2 at the end of each turn
Roger de Moulins +2 when he joins a crusade
Ruinator Romae +2 at the end of each turn
Simon de Montfort +2 after a battle
Sword of Mohammed +2 3 ways
Toledan Steel Sword +2 at the end of each turn
Zawisza Czarny z Garbowa +2 after a battle
Ark of the Covenant +1 4 ways
Art of War +1 13 ways
Astrologer +1 15 ways
Catapan of Smyrna +1 at the end of a turn spent in a settlement
Chivalrous Knight +1 2 ways
Count of Anjou +1 at the end of a turn spent in a settlement
De Re Militari +1 14 ways
Dread Knight +1 after a battle
Dread Warrior +1 after a battle
Duke of Norwich +1 at the end of a turn spent in a settlement
Duke of Ragusa +1 at the end of a turn spent in a settlement
Duke of Smyrna +1 at the end of a turn spent in a settlement
Emir of Acre +1 at the end of a turn spent in a settlement
Emir of Anjou +1 at the end of a turn spent in a settlement
Emir of Norwich +1 at the end of a turn spent in a settlement
Emir of Smyrna +1 at the end of a turn spent in a settlement
Gerard de Ridefort +1 when he joins a crusade
Ghazi Warrior +1 2 ways
Grandmaster of the Knights Hospitaller +1 at the end of each turn
Grandmaster of the Knights of Santiago +1 at the end of each turn
Grandmaster of the Temple +1 at the end of each turn
Hospitaller Knight +1 4 ways
Jeanne d'Arc +1 after a battle
Knight of Santiago +1 9 ways
Manuel Anemas +1 special events
Mentor +1 16 ways
Niccolo Machiavelli +1 at the end of a turn spent in a settlement
Ordinis Militiae Teutonicorum Magister +1 at the end of each turn
Prince of Acre +1 at the end of a turn spent in a settlement
Reliable Runner +1 after a battle
Seeress +1 at the end of each turn
Shard of the True Cross +1 4 ways
Spymaster +1 3 ways
Standard of Mohammed +1 3 ways
Strategikon +1 9 ways
Strategos of Acre +1 at the end of a turn spent in a settlement
Strategos of Anjou +1 at the end of a turn spent in a settlement
Strategos of Norwich +1 at the end of a turn spent in a settlement
Strategos of Ragusa +1 at the end of a turn spent in a settlement
Templar Knight +1 6 ways
Teutonic Knight +1 7 ways
Vexillum Palatinum +1 at the end of each turn

Lowered by

Traits 27

Senile -1 Somewhat Senile-3 Senile-6 Totally Senile 11 ways
Bad Commander -1 Unproven Commander-2 Incompetent Commander-3 Pathetic Commander-5 Useless Commander 6 ways
Cursed -1 Hexed-2 Cursed-3 Blighted-4 Damned at the start of each turn
Aesthetic -1 An Eye for Beauty-2 Admirer of Beauty-3 Aesthete 15 ways
Army Campaign Morale -1 Troops Undisciplined-2 Troops Desperate-3 Troops Mutinous-3 Too Many Years Away 18 ways
Deranged -1 Skewed View-2 Deranged-2 Deranged-3 Dangerously Deranged-3 Dangerously Deranged 25 ways
Drink -1 Drunken Heathen-2 Alcoholic-3 Paralytic-3 Paralytic 38 ways
Inbred -1 Inbred-1 Woefully Inbred-2 Spawn of Incest-3 Betrothed to Mother when he comes of age
Insane -1 Dysfunctional-2 Quite Mad-2 Quite Mad-3 Utterly Insane-3 Utterly Insane 24 ways
Stricken Serious -1 Racking Cough-2 Evil Illness-3 Stricken Down 2 ways
Stricken Silly -1 Warts-2 Flatulent-3 Boil-Ridden at the start of each turn
Humane -1 Personal Loss-1 Doubts War's Point-2 War Is Hell 4 ways
Paranoia -1 Paranoid-2 Completely Paranoid 9 ways
Afflicted with Pneumonia -1 at the end of each turn
Afflicted with Scurvy -1 at the end of each turn
Bad Disciplinarian -1 Easy on the Men-1 Far Too Lenient 53 ways
Beyond Battle -1 10 ways
Bloodthirsty -1 17 ways
Boring Speaker -1 5 ways
Family Was Traitorous -1 at the end of each turn
Intelligent -1 Idiot-1 Idiot-1 Stupid 190 ways
Of Scottish Princely Blood -1 4 ways
Pisan Patrician -1 6 ways
Poor Logistician -1 21 ways
Prim -1 19 ways
Venetian Patrician -1 6 ways
Wantschool -1 Teenager-1 Teenager-1 Teenager-1 Teenager-1 Teenager-1 Teenager 10 ways

Ancillaries 13

Caliph of Tuscany -1 at the end of a turn spent in a settlement
Duke of Burgundy -1 at the end of a turn spent in a settlement
Duke of Milan -1 at the end of a turn spent in a settlement
Duke of Pentapolis -1 at the end of a turn spent in a settlement
Emir of Burgundy -1 at the end of a turn spent in a settlement
Emir of Milan -1 at the end of a turn spent in a settlement
Emir of Pentapolis -1 at the end of a turn spent in a settlement
Marquis of Toscana -1 at the end of a turn spent in a settlement
Notorious Berserker -1 after a battle
Strategos of Burgundy -1 at the end of a turn spent in a settlement
Strategos of Florence -1 at the end of a turn spent in a settlement
Strategos of Milan -1 at the end of a turn spent in a settlement
Strategos of Pentapolis -1 at the end of a turn spent in a settlement