Money while you're small
At the start you're offered financial support. Accept it and you receive 1,000-3,000 florins each turn while you hold fewer than 5 settlements (2,000 more with 3-4 settlements).
The last pagan realm of Europe, hidden in its forests and marshes between the crusading orders and the Rus. Its dukes build a state that grows into an empire.
At the start you're offered financial support. Accept it and you receive 1,000-3,000 florins each turn while you hold fewer than 5 settlements (2,000 more with 3-4 settlements).
Both Lithuanian reforms need Kernavė in your hands, then have a 20% chance each turn.
If Kernavė is lost while you hold fewer than 8 settlements, the nobles send 5,000 florins every turn until you retake it.
Lithuania's own reforms. Each happens once its conditions are met; turns shown are typical.
usually around turn 205 (~1234)
UnlocksLithuanian Noble CavalryDievas' GuardNoble Sons CavalryLithuanian Noble infantryLithuanian Noble SonsTrebuchet
RetiresSlavic Levy Archers
Mindaugas, an elder duke, has risen to become Grand Duke of Lithuania! His ascent was marked by a startling amount of strategic statecraft and more than a little underhanded dealings, and for this he has gained a number of enemies, both within his family and amongst the other noble houses of his homeland. However, for all this, he is still recognized as the sole ruler of the last European pagan nation. In the coming years Mindaugas will convert to Christianity, ally his people with their old enemy, the Teutonic Order, before renouncing Christianity and betraying the Teutonic knights shortly thereafter. He will also lead the Lithuanians in defying the advance of the Tatars, and by their arms the hordes of the Steppes will be stopped in their ravaging push westward. GAME STRATEGY: Enhanced Lithuanian units are now recruitable from shrines, certain guilds offer increased troop support, and landowners contribute more and better-equipped retainers.
usually around turn 405 (~1334)
UnlocksLithuanian Regular Cavalry
During the High Middle Ages, Lithuania stood as the final sizable political entity in Northern Europe. In the decades following the mid-13th century demise of Mindaugas, successful rulers spanning multiple generations secured its dominance over the former Kievan Rus territories. The pinnacle of expansion occurred under Grand Duke Gediminas (1315-1341), who instituted a centralized government and asserted overlordship over the duchies governed by his relatives, stretching the country from the Black to the Baltic Seas. GAME STRATEGY: Enhanced Lithuanian units are now recruitable from shrines, certain guilds offer increased troop support, and landowners contribute more and better-equipped retainers.
Events that happen to everyone at a random point in their window, and what they change for Lithuania.
usually around turn 111 (~1187)
RetiresMorass Scouts
"Ostsiedlung" was the medieval eastward migration and settlement of Germanic-speaking peoples from the Holy Roman Empire, especially its southern and western portions, into less densely populated regions of Central and Eastern Europe, and the Baltics. The affected area stretched from Estonia in the north all the way to Carniola in the south, and extended into Transylvania in the east. This migration and resettlement took place between 1100 and 1350. In many cases the term "German colonization" does not refer to an actual migration of Germans, but rather to the internal migration of native populations (Poles, Hungarians, etc.) from the countryside to the cities, which then adopted laws modeled on those of the German towns of Magdeburg and Lübeck. These societal changes have also caused noticeable shifts in the local economy and military (new units are now available). GAME STRATEGY: From now on, the Crusader units will appear also in the northern and eastern Latin lands (Scandinavia, the Baltics, Poland, Hungary). There will be a number of changes for Hungary and Poland concerning the control of their lands: recovering own provinces after another faction conquered them or they had rebelled, will not increase aggressivity of these factions. In military, they (and sometimes also other factions: HRE, Denmark, Serbia) have access to more troops, sometimes also to new units.
usually around turn 325 (~1294)
UnlocksHolk
A cog (in German: die Kogge) is a type of ship that first appeared in the 10th century, and was widely used from around the 12th century on. It is clinker-built, generally of oak. These vessels were fitted with a single mast and a square-rigged single sail. They were mostly associated with seagoing trade in north-west medieval Europe, especially the Hanseatic League. Typical seagoing cogs ranged from about 15 to 25 meters in length, with a beam of 5 to 8 meters and were 30–200 tons burthen. In 13th century cogs would be decked, and larger vessels would be fitted with a stern castle, to afford more cargo space by keeping the crew and tiller up, out of the way; and to give the helmsman a better view. Also, a number of smaller innovations took place what enabled faster and safer travel. GAME STRATEGY: Ports will provide more trade income for the East European factions. Trade benefits from the Hanseatic buildings will also increase. Setting up of a domination by Lübeck (i.e. building Holsteintor) is enabled, and after it is build a number of further Hanseatic buildings will be available for construction. The ships of the factions from the Northern Europe will have an increased range.
usually around turn 337 (~1300)
UnlocksNorthern Heavy SpearmenLithuanian Heavy Swordsmen
War, famine, and disease have gripped the lands of Christendom for too long, and in an effort to provide the many wearied souls with a reprieve, Pope Boniface VIII has declared the year 1300 a year of Jubilee! For those with heavy hearts, they are asked to confess their sins with true penitence, and to undertake a pilgrimage to the basilicas of St. Peter and St. Paul in Rome, after which they will be granted "the most full, pardon of all their sins". Such pardon will do little to lessen their sufferings in this world, but it will ease their passage into the next, and is there anything a true Christian could wish for more? In the larger world outside of Christendom, the tides of history are also changing. Regular contact with the Islamic world, and civilizations even farther east, has allowed for a massive transfer of knowledge and skills between the Orient and Occident. New technologies are leading to newer weapons, newer armors, and newer ways of living and cultivating the land. Now begins what later eras will call the Late Middle Ages, a time of chivalry and exchange, but also a time of blood and war. New mercenaries are now available, and expanded building and recruitment options will arise in the coming years.
usually around turn 401 (~1332)
UnlocksBombard
A new way of working metal has been developed in the village of Lapphyttan in Sweden, and it is now being adopted across western Europe. Housed in a great building, mighty water-driven bellows blast air into a furnace that produces a blaze so fierce and unworldly that the iron from within the ore flows out as a stream of molten metal! Even though the raw iron that pours from this new furnace is very brittle, vast amounts of the stuff can be made with relative ease, which a learned smith can then easily treat to produce incredibly resilient weapons and armor. GAME STRATEGY: The mines will be more productive in the Latin Europe. However, what's probably more important, the Bombards will be possible to be constructed!
usually around turn 441 (~1352)
UnlocksHalberd Militia
RetiresBaltic Spearmen
Coverage of metal plates increases, with mail now often used only to protect vulnerable joints. (c. 14th century)
usually around turn 487 (~1375)
UnlocksGrand Bombard
Ibn al-Shatir, the great Arabic Muslim astronomer, mathematician, engineer, and inventor lived from 1304–1375. His work 'The Final Quest Concerning the Rectification of Principles' set the founding principles for later western astronomers, and he invented the first astrolabic clock, a compass dial, and the concept of splitting the hours of the day into equal lengths, which he incorporated into a magnificent sundial. GAME STRATEGY: Muslim Libraries now provide slightly better benefits.
usually around turn 521 (~1392)
RetiresEastern Crossbow Militia
Larger and more complete full plates of armor had been developed. Many of them are masterpieces of workmanship and design. (c. Late 14th century)
usually around turn 597 (~1430)
UnlocksLevy Arquebusiers
A simple matchlock (often called a serpentine) is essentially an "S" shaped piece of metal with a central pivot which is attached to the side of a gun. By pulling on the bottom half of the pivot, the upper half, which holds a burning slow match (hemp or cotton rope soaked in saltpetre), is lowered into a pan containing a priming charge of powder to fire the gun. This allows the shooter to place the weapon on his shoulder and use both hands to aim, thus allowing him to concentrate on firing, rather than a match. The firearm that utilizes this device is known as the Arquebus. (c. Mid 15th century) A separate variety of matchlocks (called the snapping matchlock) has also been developed. In these, the serpentine is strongly spring-loaded, and released by pressing a button, pulling a trigger, or pulling a short string passing into the mechanism. As the match is often extinguished after its relatively violent collision with the flash pan, this type of matchlock has quickly fallen out of favour with regular soldiers, but is still often used in fine target weapons.
usually around turn 641 (~1452)
UnlocksSerpentine
New designs for plate armor include reworked helmet and neckguard plans. Many of these new armors are masterpieces of workmanship and refinement. Examples of these different styles can be found made by the Italians of Milan, English of Greenwich, Serbians of Novo Brdo and Kotor, and of course in southern Germany (especially in Nuremberg) where the style is called Gothic. (c. Early 15th century)
usually around turn 797 (~1530)
RetiresDucal CavalryTribal Chieftains
New technologies and tactics have made firearms increasingly more effective. In particular, infantry units have begun making greater use of the pike to ward off enemy cavalry, thus protecting gunners whose fire can then shatter even the most heavily-armored of enemies.
Getting your king crowned stabilises the realm but costs 20,000 florins plus 5,000 a turn. How crowns work for every faction.
Lietuva (Kernavé) Curonia (Riga) Prussia (Twangste) Masovia (Płock) Ruthenia (Goroden) Volhynia (Volodymyr) The Marshes (Turov) Polotsk Smolenesk Livonia (Kolyvan) Pleskov
Only while no other faction holds this crown
Not needed with a Strong Legacy.
Lietuva (Kernavé), Curonia (Riga), Prussia (Twangste), Masovia (Płock), Ruthenia (Goroden), Volhynia (Volodymyr), The Marshes (Turov), Polotsk
| Building | Effect | Uncrowned | Crowned |
|---|---|---|---|
| MintFinance | Needs a crowned king to buildOr instead: after the Bardi Bank event, Muslim factions, Byzantium | ||
| Hanseatische KaufmännerHansa Teutonica | Happiness | -1 | -1 |
| Hanseatischer QuartierHansa Teutonica | Happiness | -2 | -2 |
| HolsteintorHansa Teutonica | Happiness | -2 | -2 |
| StalhofHansa Teutonica | Happiness | -2 | 0 |
| PeterhofHansa Teutonica | Happiness | -2 | 0 |
| BryggenHansa Teutonica | Happiness | -2 | 0 |
| Hanseatischer KontorHansa Teutonica | Happiness | -2 | 0 |
| Lizdeika PilisVilnius | Law | +1 | +2 |
| Lizdeika PilisVilnius | Population growth | +1 | +2 |
| Gedimino TowerVilnius | Law | +2 | +3 |
| Gedimino TowerVilnius | Population growth | +2 | +3 |
| Gedimino PilisVilnius | Law | +4 | +5 |
| Gedimino PilisVilnius | Population growth | +4 | +5 |
Sorted by when they unlock, then cheapest first. Click a unit for abilities, full stats and where to recruit it.
* still recruitable at a few special buildings afterwards; see the unit's table.
No units match.
Not recruited from buildings; these come with your generals and family members.
Conquered provinces can give you local troops, and generals can hire mercenaries. These are shared by every faction and have their own pages.
Near Lithuania: Poland & the Baltics · Russia
Near Lithuania: Poland & the Baltics · Russia