Few reforms of its own
The HRE has only two events of its own, each with a 40% chance per turn once its conditions are met. Its army changes mostly through the shared world events and the Ostsiedlung.
The largest Catholic realm, a patchwork of German princes, bishops and free cities under an elected emperor who claims Italy too. Rich in knights and townsmen, it is hard to hold together.
The HRE has only two events of its own, each with a 40% chance per turn once its conditions are met. Its army changes mostly through the shared world events and the Ostsiedlung.
Before the Golden Bull of Charles IV, taking imperial cities such as Hamburg or Freiberg on Hard or Very Hard can raise a rebel army. Afterwards it doesn't, and newly taken lands like Olomouc count as fully part of your realm.
If Frankfurt is lost while you hold fewer than 8 settlements, the nobles send 5,000 florins every turn until you retake it.
Holy Roman Empire's own reforms. Each happens once its conditions are met; turns shown are typical.
usually around turn 25 (~1144)
Renowned for her visions, treatises about theology, poetry, visions (Scivias), natural history, and medicinal uses of plants, animals, trees and stones. She is the first composer whose biography is known. She founded a vibrant convent at Rupertsberg, where her musical plays are performed, and had advised bishops, popes, and kings.
usually around turn 425 (~1344)
The Golden Bull of 1356 was a decree issued by the Imperial Diet at Nuremberg and Metz 1356/57, presided by the Emperor Charles IV. It fixed, for more than four hundred years, important aspects of the constitutional structure of the Holy Roman Empire. It was named the Golden Bull for the golden seal it carried. GAME STRATEGY: Integration of provinces by the Holy Roman Empire will be easier now.
Events that happen to everyone at a random point in their window, and what they change for Holy Roman Empire.
usually around turn 93 (~1178)
UnlocksUrban Crossbowmen Militia
Another meeting of the Catholic Church has taken place, resulting in the condemnation of the Waldensian and Cathar heresies, as well as enacting new canon law. One law decrees that only cardinals shall have the privilege of electing the Pope. There are also laws which forbid tournaments, which organize asylums for lepers, which call on princes to suppress heresy, and which require every cathedral church to appoint a master to teach the clerics and the poor scholars of the church (this action greatly helps to launch cathedral schools, which later will become universities). Finally, the council calls for a prohibition on Christians supplying Saracens with ship-building materials.
usually around turn 97 (~1180)
UnlocksTrebuchet
Arabic sailors have successfully adopted an old seafaring trick from the Far East, using a plate of wood called a 'rudder' at the rear of a ship to change its path through the water. Some outlandish notions are being raised by some of the more eccentric military strategists that suggest that wars will one day be waged at sea, and that the rudder is a vital step toward their vision being realised. GAME STRATEGY: ports of the Muslim factions provide now more trade income.
usually around turn 111 (~1187)
RetiresMorass Scouts
"Ostsiedlung" was the medieval eastward migration and settlement of Germanic-speaking peoples from the Holy Roman Empire, especially its southern and western portions, into less densely populated regions of Central and Eastern Europe, and the Baltics. The affected area stretched from Estonia in the north all the way to Carniola in the south, and extended into Transylvania in the east. This migration and resettlement took place between 1100 and 1350. In many cases the term "German colonization" does not refer to an actual migration of Germans, but rather to the internal migration of native populations (Poles, Hungarians, etc.) from the countryside to the cities, which then adopted laws modeled on those of the German towns of Magdeburg and Lübeck. These societal changes have also caused noticeable shifts in the local economy and military (new units are now available). GAME STRATEGY: From now on, the Crusader units will appear also in the northern and eastern Latin lands (Scandinavia, the Baltics, Poland, Hungary). There will be a number of changes for Hungary and Poland concerning the control of their lands: recovering own provinces after another faction conquered them or they had rebelled, will not increase aggressivity of these factions. In military, they (and sometimes also other factions: HRE, Denmark, Serbia) have access to more troops, sometimes also to new units.
usually around turn 141 (~1202)
UnlocksFeudal KnightsUrban Spear MilitiaHeavy Sergeant SpearmenFeudal Foot KnightsHeavy Sergeant SwordmenMangonel
New techniques in production of mail have reduced its cost, and now full body suits of mail armor are common. (c. 13th century)
usually around turn 181 (~1222)
RetiresSlav Levies
GAME STRATEGY: Pronoiarii units start to replace the Stratiotiai units.
usually around turn 201 (~1232)
RetiresWoodsmen
Europe learns of a terrible new compound called 'Gunpowder'. Information on the substance can be found in Roger Bacon's "De nullitate magiæ" at Oxford, published in 1216, or in his "Opus Maior" in 1248 where he describes a recipe for this new weapon: "We can, with saltpeter and other substances, compose artificially a fire that can be launched over long distances ... By only using a very small quantity of this material much light can be created accompanied by a horrible fracas. It is possible with it to destroy a town or an army ... In order to produce this artificial lightning and thunder it is necessary to take saltpeter, sulfur, and Luru Vopo Vir Can Utriet." Others soon add to this, such as the Norwegian Konungs skuggsjá, where he mentions in its military chapter the use of "coal and sulphur" as the best weapon for ship-to-ship combat. However it is not until the Moors use it for Cannons in their wars against the Spanish that its true power is seen. It would be best to seek knowledge of this new technology quickly.
usually around turn 211 (~1237)
UnlocksMounted Crossbowmen
The pushlever and ratchet drawing mechanisms of the crossbow have been invented. These are of great use for foot crossbowmen, and have led to an increase in new recruits for the mercenary crossbow companies. This new technology has also led to the development of new cavalry tactics and the introduction of the mounted crossbowman. (c. 13th century)
usually around turn 277 (~1270)
UnlocksBill Militia
The design of fortifications has entered a new era with the building of castles based on concentric layers of defenses. Unlike older square keeps castles, concentric castles had no central keep, but a very heavily defended entrance, and a central core defended by a series of curtain walls. The outer curtain wall has the smallest height, with the inner curtain wall nearest to the castle being the highest, so giving the defenders the maximum advantage over those attempting to take over the castle. GAME STRATEGY: The Sicilian faction and a few factions in South Italy can build now upper levels of the Norman Stronghold buildings (Castel in many provinces, Palazzo dei Normani in Palermo, Maschio Angioino in Naples).
usually around turn 285 (~1274)
UnlocksHolk
In the second part of 13th century, Lübeck and other Hanseatic cities started waging common wars. The strategies were being agreed at the Hanseatic Diets. The growing power of the merchants allowed them to negotiate lucrative deals with the far-away rulers. In particular, in 1266, Henry III of England granted the Lübeck and Hamburg Hansa a charter for operations in England, and the Cologne Hansa joined them in 1282 to form the most powerful Hanseatic colony in London. GAME STRATEGY: Four Hanseatic Kontors is available to be built in the special cities. The recruitment of units will improve, either through access to new units, or through faster regeneration of the recruitment pools.
usually around turn 337 (~1300)
UnlocksSergeants At ArmsFoot Men At Arms
War, famine, and disease have gripped the lands of Christendom for too long, and in an effort to provide the many wearied souls with a reprieve, Pope Boniface VIII has declared the year 1300 a year of Jubilee! For those with heavy hearts, they are asked to confess their sins with true penitence, and to undertake a pilgrimage to the basilicas of St. Peter and St. Paul in Rome, after which they will be granted "the most full, pardon of all their sins". Such pardon will do little to lessen their sufferings in this world, but it will ease their passage into the next, and is there anything a true Christian could wish for more? In the larger world outside of Christendom, the tides of history are also changing. Regular contact with the Islamic world, and civilizations even farther east, has allowed for a massive transfer of knowledge and skills between the Orient and Occident. New technologies are leading to newer weapons, newer armors, and newer ways of living and cultivating the land. Now begins what later eras will call the Late Middle Ages, a time of chivalry and exchange, but also a time of blood and war. New mercenaries are now available, and expanded building and recruitment options will arise in the coming years.
usually around turn 341 (~1302)
UnlocksImperial KnightsImperial Foot Knights
RetiresMailed KnightsLevy SpearmenLevy AxemenAxe Mailed Foot KnightsSword Mailed Foot KnightsSlavic Javelinmen
Single plates of metal armor are now being worn over a full mail haubergeon in order to protect vulnerable areas. (c. Mid 13th century)
usually around turn 381 (~1322)
UnlocksPike MilitiaArbalest MilitiaArbalestersSergeant Crossbowmen
RetiresLevy CrossbowmenUrban Crossbowmen Militia
The use of a large oblong convex shield, said to be designed in the northern Italian city of Pavia, is becoming popular. Used mainly by archers and crossbowmen to protect themselves from enemy fire (especially during sieges), a typical feature is a central groove on the inside to hold a stake that can inserted in the ground to act as a prop (c. 14th century)
usually around turn 401 (~1332)
UnlocksHand GunnersBombard
A new way of working metal has been developed in the village of Lapphyttan in Sweden, and it is now being adopted across western Europe. Housed in a great building, mighty water-driven bellows blast air into a furnace that produces a blaze so fierce and unworldly that the iron from within the ore flows out as a stream of molten metal! Even though the raw iron that pours from this new furnace is very brittle, vast amounts of the stuff can be made with relative ease, which a learned smith can then easily treat to produce incredibly resilient weapons and armor. GAME STRATEGY: The mines will be more productive in the Latin Europe. However, what's probably more important, the Bombards will be possible to be constructed!
usually around turn 441 (~1352)
UnlocksHalberd MilitiaHalberd Men at Arms
Coverage of metal plates increases, with mail now often used only to protect vulnerable joints. (c. 14th century)
usually around turn 461 (~1362)
UnlocksPikemen
RetiresBill MilitiaLevy Archers
Early handguns are short and stocky with a barrel length of 165mm and a bore of 15mm. Manufactures soon learn though that an increased barrel length allows the gunpowder to completely burn before the bullet leaves the muzzle, and guns become about 375mm in length with a bore of 21mm. Such weapons have no true stock, but are set on a wooden stave which is held under the arms while a smouldering match or hot wire is applied to the vent. (c. late 14th century). Later versions use a stock and a simple matchlock firing mechanism called a serpentine.
usually around turn 487 (~1375)
UnlocksGrand Bombard
Ibn al-Shatir, the great Arabic Muslim astronomer, mathematician, engineer, and inventor lived from 1304–1375. His work 'The Final Quest Concerning the Rectification of Principles' set the founding principles for later western astronomers, and he invented the first astrolabic clock, a compass dial, and the concept of splitting the hours of the day into equal lengths, which he incorporated into a magnificent sundial. GAME STRATEGY: Muslim Libraries now provide slightly better benefits.
usually around turn 521 (~1392)
UnlocksHalberdiersZwei Hander
RetiresSergeant SpearmenUrban Spear Militia
Larger and more complete full plates of armor had been developed. Many of them are masterpieces of workmanship and design. (c. Late 14th century)
usually around turn 543 (~1403)
UnlocksCarrack
It has been known since the time of the ancient Greeks that the world was round, but this information has yet to prove useful to the rulers of Europe... New interest in a trade route to Asia that bypasses the Muslim powers in the near east has spurred speculation that one such trade route might be found by sailing sufficiently far west. However, most scholars agree that with the vast distances involved, only a resurfaced Atlantis would offer any chance of an escape from starvation and dehydration for a convoy crazy or stupid enough to make the journey.
usually around turn 597 (~1430)
UnlocksArquebusiers
RetiresFeudal KnightsSergeant SwordsmenFeudal Foot KnightsSergeant Archers
A simple matchlock (often called a serpentine) is essentially an "S" shaped piece of metal with a central pivot which is attached to the side of a gun. By pulling on the bottom half of the pivot, the upper half, which holds a burning slow match (hemp or cotton rope soaked in saltpetre), is lowered into a pan containing a priming charge of powder to fire the gun. This allows the shooter to place the weapon on his shoulder and use both hands to aim, thus allowing him to concentrate on firing, rather than a match. The firearm that utilizes this device is known as the Arquebus. (c. Mid 15th century) A separate variety of matchlocks (called the snapping matchlock) has also been developed. In these, the serpentine is strongly spring-loaded, and released by pressing a button, pulling a trigger, or pulling a short string passing into the mechanism. As the match is often extinguished after its relatively violent collision with the flash pan, this type of matchlock has quickly fallen out of favour with regular soldiers, but is still often used in fine target weapons.
usually around turn 641 (~1452)
UnlocksGeneral's BodyguardGothic KnightsLate PikemenCannonSerpentine
RetiresGeneral's BodyguardPikemen
New designs for plate armor include reworked helmet and neckguard plans. Many of these new armors are masterpieces of workmanship and refinement. Examples of these different styles can be found made by the Italians of Milan, English of Greenwich, Serbians of Novo Brdo and Kotor, and of course in southern Germany (especially in Nuremberg) where the style is called Gothic. (c. Early 15th century)
usually around turn 721 (~1492)
UnlocksBasilisk
Leonardo da Vinci, an Italian mastermind known for his revolutionary artistic works and ingenious inventions, has concocted his most ambitious and eldritch design yet. His fascination with the science of flight has culminated in his 'Ornithopter' design. Looking something akin to a windmill sail atop a horseless carriage, many other scholars are laughing, suggesting da Vinci should go back to his concepts based upon attaching wings to the human body.
usually around turn 757 (~1510)
UnlocksLate Arquebusiers
RetiresArquebusiers
At last an inventor has found a means to create a portable timepiece! Peter Henlein, a locksmith from Nuremberg, has created a small clock being dubbed the 'Nuremberg Egg' for its oval shape. Once the spring mechanism inside its shell is wound, the 'egg' will display the hour, for almost two full days! Despite still being large enough to leave an incredibly unseemly lump in one's pocket, being seen in possession of one of Henlein's Nuremberg Eggs has become 'the' trinket to be seen to possess - for the few that can afford one.
usually around turn 757 (~1510)
UnlocksMusketeers
The first muskets were developments of the arquebus, using a heavier load of powder and shot to increase range and effect. The weapon was heavy, however, requiring a strong man and good training to use effectively.
usually around turn 797 (~1530)
UnlocksDemi LancersMounted ArquebusiersEarly ReitersGothic Foot Knights
RetiresSergeants At ArmsHalberd Men at Arms
New technologies and tactics have made firearms increasingly more effective. In particular, infantry units have begun making greater use of the pike to ward off enemy cavalry, thus protecting gunners whose fire can then shatter even the most heavily-armored of enemies.
usually around turn 841 (~1552)
UnlocksLate Musketeers
RetiresGothic KnightsEarly ReitersMusketeers
The number of firearms in European armies begins to rise, and those who previously dismissed the weapon are being forced to re-evaluate their decisions. Strength and steel are becoming less important as fire and lead begin to reign supreme.
usually around turn 849 (~1556)
RetiresGothic Foot Knights
The simple serpentine of the arquebus has been replaced with a more advanced snaphance lock which uses a spring operated trigger or lever to lower the slow match into the priming pan which opens automatically (so keeping the priming dry until the exact moment of firing). The firearm that utilizes this device is known as a Musket. (c. Mid 16th century)
Getting your king crowned stabilises the realm but costs 20,000 florins plus 5,000 a turn. How crowns work for every faction.
Brannenborg (Brennaburg) Holstein-Mecklenburg (Liubice) Westfalen (Bremen) Friesland (Utrecht) Ostfalen (Magideberc) Nordfranken (Frankfurt) Oberlothringen (Trier) Ostfranken (Nuorenberc) Westschwaben (Basel) Ostmark (Wien) Bayern (Regensburg) Brabant (Loven) Südfranken (Speyer) Schwaben (Ulm) Kärnten (Freiberg)
Not needed with a Strong Legacy.
Westfalen (Bremen), Ostfalen (Magideberc), Nordfranken (Frankfurt), Oberlothringen (Trier), Ostfranken (Nuorenberc), Westschwaben (Basel), Ostmark (Wien), Niederlothrigen (Coellen), Bayern (Regensburg), Brabant (Loven), Südfranken (Speyer), Schwaben (Ulm), Kärnten (Freiberg)
| Building | Effect | Uncrowned | Crowned |
|---|---|---|---|
| MintFinance | Needs a crowned king to buildOr instead: after the Bardi Bank event, Muslim factions, Byzantium | ||
| BankFinance | Needs a crowned king to build | ||
| Fugger BankFinance | Needs a crowned king to build | ||
| Hanseatische KaufmännerHansa Teutonica | Happiness | -1 | -1 |
| Hanseatischer QuartierHansa Teutonica | Happiness | -2 | -2 |
| HolsteintorHansa Teutonica | Happiness | -2 | -2 |
| StalhofHansa Teutonica | Happiness | -2 | 0 |
| PeterhofHansa Teutonica | Happiness | -2 | 0 |
| BryggenHansa Teutonica | Happiness | -2 | 0 |
| Hanseatischer KontorHansa Teutonica | Happiness | -2 | 0 |
| PfalzburgKönigspfalz | Population growth | +1 | +2 |
| Aachener KaiserpfalzKönigspfalz | Population growth | +4 | +5 |
| Ingelheimer KaiserpfalzKönigspfalz | Population growth | +4 | +5 |
| PfalzfestungKönigspfalz | Population growth | +4 | +5 |
Sorted by when they unlock, then cheapest first. Click a unit for abilities, full stats and where to recruit it.
* still recruitable at a few special buildings afterwards; see the unit's table.
No units match.
Not recruited from buildings; these come with your generals and family members.
Conquered provinces can give you local troops, and generals can hire mercenaries. These are shared by every faction and have their own pages.
Near Holy Roman Empire: Germany · Italy · France · Poland & the Baltics
Near Holy Roman Empire: Germany · Italy · France · Poland & the Baltics