The reform is your choice
You're asked whether to reform. Accepting brings the Caliph's Guard now and the Mamluks sooner, but makes rebellious generals more likely. Declining delays everything.
The ancient caliphate of Baghdad, reviving its power as the Seljuks weaken. A military reform brings the Caliph's Guard and, in time, Mamluks.
You're asked whether to reform. Accepting brings the Caliph's Guard now and the Mamluks sooner, but makes rebellious generals more likely. Declining delays everything.
If Baghdad is lost while you hold fewer than 8 settlements, the emirs send 5,000 florins every turn until you retake it.
Abbasids's own reforms. Each happens once its conditions are met; turns shown are typical.
usually around turn 67 (~1165)
UnlocksJaridah CavalryAbtal CavalryCaliph's Guard
The Caliph al-Muqtafi was the first Abbasid Caliph to regain the full military independence of the Caliphate, with the help of his vizier Ibn Hubayra. After nearly 250 years of subjection to foreign dynasties, he successfully defended Baghdad against the Seljuks in the siege of Baghdad (1157), thus securing Iraq for the Abbasids. The reign of al-Nasir brought the caliphate back into power throughout Iraq, based in large part on the Sufi futuwwa organizations that the Caliph headed.
usually around turn 187 (~1225)
UnlocksMamluk Horse Archers
RetiresIqta'dar
usually around turn 267 (~1265)
Events that happen to everyone at a random point in their window, and what they change for Abbasids.
usually around turn 97 (~1180)
UnlocksTrebuchet
Arabic sailors have successfully adopted an old seafaring trick from the Far East, using a plate of wood called a 'rudder' at the rear of a ship to change its path through the water. Some outlandish notions are being raised by some of the more eccentric military strategists that suggest that wars will one day be waged at sea, and that the rudder is a vital step toward their vision being realised. GAME STRATEGY: ports of the Muslim factions provide now more trade income.
usually around turn 141 (~1202)
UnlocksHeavy SpearmenDismounted Late GhulamMangonel
New techniques in production of mail have reduced its cost, and now full body suits of mail armor are common. (c. 13th century)
usually around turn 143 (~1203)
UnlocksAbna Heavy AxemenAbna Heavy Spearmen
The battle of Hattin took place on July 4th, 1187, between the Crusader states of the Levant and the forces of the Ayyubid sultan Saladin (Salah ad-Din). It is also known as the Battle of the Horns of Hattin, due to the shape of the nearby extinct volcano of Kurûn Hattîn. The Muslim army captured or killed the vast majority of the Crusader forces, removing their capability to wage war. As a direct result of the battle, Muslims once again became the eminent military power in the Holy Land, re-conquering Jerusalem and many of the other Crusader-held cities. These Christian defeats prompted reinvigoration of the support to the Latin troops in the Levant. Money and troops flowed once again to the Kingdom of Jerusalem, and the Third Crusade began two years after the Battle. GAME STRATEGY: The amount of money at the disposal of the ruler of the Kingdom of Jerusalem increases significantly.
usually around turn 157 (~1210)
UnlocksGhulaman-i Khass
usually around turn 325 (~1294)
These instruments, which discharge balls of metal with most tremendous noise and flashes of fire, are viewed with greatest astonishment and admiration. Man has finally mastered thunder, putting it to use in that oldest of endeavors, war!
usually around turn 337 (~1300)
UnlocksTurkish CrossbowmenHeavy ArchersOttoman Infantry
War, famine, and disease have gripped the lands of Christendom for too long, and in an effort to provide the many wearied souls with a reprieve, Pope Boniface VIII has declared the year 1300 a year of Jubilee! For those with heavy hearts, they are asked to confess their sins with true penitence, and to undertake a pilgrimage to the basilicas of St. Peter and St. Paul in Rome, after which they will be granted "the most full, pardon of all their sins". Such pardon will do little to lessen their sufferings in this world, but it will ease their passage into the next, and is there anything a true Christian could wish for more? In the larger world outside of Christendom, the tides of history are also changing. Regular contact with the Islamic world, and civilizations even farther east, has allowed for a massive transfer of knowledge and skills between the Orient and Occident. New technologies are leading to newer weapons, newer armors, and newer ways of living and cultivating the land. Now begins what later eras will call the Late Middle Ages, a time of chivalry and exchange, but also a time of blood and war. New mercenaries are now available, and expanded building and recruitment options will arise in the coming years.
usually around turn 341 (~1302)
RetiresGhulam Lancers
Single plates of metal armor are now being worn over a full mail haubergeon in order to protect vulnerable areas. (c. Mid 13th century)
usually around turn 401 (~1332)
UnlocksNaffatun
RetiresArab Infantry
Mansa Musa, was the ninth Mansa of the Mali Empire, one of the most powerful Islamic West African states. At the time of Musa's ascension to the throne, Mali in large part consisted of the territory of the former Ghana Empire, which Mali had conquered. The Mali Empire consisted of land that is now part of Guinea, Senegal, Mauritania, The Gambia and the modern state of Mali. Musa went on hajj to Mecca in 1324 and traveled with an enormous entourage and a vast supply of gold. En route, he spent time in Cairo, where his lavish gift-giving caused a noticeable drop in the price of gold for over a decade and garnered the attention of the wider Muslim world.
usually around turn 401 (~1332)
UnlocksHand Gunners
A new way of working metal has been developed in the village of Lapphyttan in Sweden, and it is now being adopted across western Europe. Housed in a great building, mighty water-driven bellows blast air into a furnace that produces a blaze so fierce and unworldly that the iron from within the ore flows out as a stream of molten metal! Even though the raw iron that pours from this new furnace is very brittle, vast amounts of the stuff can be made with relative ease, which a learned smith can then easily treat to produce incredibly resilient weapons and armor. GAME STRATEGY: The mines will be more productive in the Latin Europe. However, what's probably more important, the Bombards will be possible to be constructed!
usually around turn 441 (~1352)
UnlocksHalbyrd Militia
Coverage of metal plates increases, with mail now often used only to protect vulnerable joints. (c. 14th century)
usually around turn 487 (~1375)
UnlocksGrand Bombard
Ibn al-Shatir, the great Arabic Muslim astronomer, mathematician, engineer, and inventor lived from 1304–1375. His work 'The Final Quest Concerning the Rectification of Principles' set the founding principles for later western astronomers, and he invented the first astrolabic clock, a compass dial, and the concept of splitting the hours of the day into equal lengths, which he incorporated into a magnificent sundial. GAME STRATEGY: Muslim Libraries now provide slightly better benefits.
usually around turn 521 (~1392)
RetiresTurkish Ghulam Cavalry
Larger and more complete full plates of armor had been developed. Many of them are masterpieces of workmanship and design. (c. Late 14th century)
usually around turn 641 (~1452)
UnlocksCannon
New designs for plate armor include reworked helmet and neckguard plans. Many of these new armors are masterpieces of workmanship and refinement. Examples of these different styles can be found made by the Italians of Milan, English of Greenwich, Serbians of Novo Brdo and Kotor, and of course in southern Germany (especially in Nuremberg) where the style is called Gothic. (c. Early 15th century)
Getting your king crowned stabilises the realm but costs 20,000 florins plus 5,000 a turn. How crowns work for every faction.
Diyar Mudar (Édessa) Diyar Bakr (Hisn Kayfa) Šark al-Ġezīra (Al-Mawsil) Halab Ġarb al-Ġezīra (Ar-Raqqah) Aš-Šām (Dimašqu) Nefud (Tayma) Al-Heġāz (Makkah) Bahrain (Al-Ahsa) Basra (Al-Basra) Sauad al-Irak (Baghdad) Wasit (Al-Wasit)
Not needed with a Strong Legacy.
Diyar Mudar (Édessa), Diyar Bakr (Hisn Kayfa), Šark al-Ġezīra (Al-Mawsil), Halab, Ġarb al-Ġezīra (Ar-Raqqah), Basra (Al-Basra), Sauad al-Irak (Baghdad), Wasit (Al-Wasit)
Sorted by when they unlock, then cheapest first. Click a unit for abilities, full stats and where to recruit it.
* still recruitable at a few special buildings afterwards; see the unit's table.
No units match.
Not recruited from buildings; these come with your generals and family members.
Conquered provinces can give you local troops, and generals can hire mercenaries. These are shared by every faction and have their own pages.
Near Abbasids: Mesopotamia · Levant
Near Abbasids: Mesopotamia · Levant