Afflicted with Pneumonia
family
| Afflicted with Pneumonia1 pt |
-1 Command-2 Troop morale-4 Movement-2 Hit points-1 Piety If only bloody coughing was the worst of it. High fevers, chills, chest pains, and troubled breathing characterize this man's sufferings. |
How it's gained (14)
-
At the end of each turn:
ended next to an enemy army·player's faction·doesn't have Hidden·has Hale And Hearty (level 1)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 9%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·doesn't have Hidden·has Hale And Hearty (level 1)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 7%
-
At the end of each turn:
ended next to an enemy army·player's faction·doesn't have Hidden·has Hale And Hearty (level 2)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 8%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·doesn't have Hidden·has Hale And Hearty (level 2)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 4%
-
At the end of each turn:
ended next to an enemy army·player's faction·doesn't have Hidden·has Hale And Hearty (level 3)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 6%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·doesn't have Hidden·has Hale And Hearty (level 3)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 3%
-
At the end of each turn:
ended next to an enemy army·player's faction·doesn't have Hidden·has Hale And Hearty (level 4)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 5%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·doesn't have Hidden·has Hale And Hearty (level 4)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 3%
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region 1+·doesn't have Hidden·has Hale And Hearty (level 5)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 4%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·doesn't have Hidden·has Hale And Hearty (level 5)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·doesn't have Hidden·has Hale And Hearty (level 6)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·50% chance·not: player's faction·doesn't have Hidden·has Hale And Hearty (level 6)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·50% chance·doesn't have Hidden·has Hale And Hearty (level 7)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·50% chance·not: player's faction·doesn't have Hidden·has Hale And Hearty (level 7)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
Cancels out: Miraculously Cured
Afflicted with Scurvy
family
| Afflicted with Scurvy1 pt |
-1 Command-1 Chivalry-1 Authority-1 Piety-2 Movement-1 Hit points This is the bane of the travelling soldier. He finds his joints stiff, his skin bruised, and his wounds slow to heal. |
How it's gained (30)
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 1)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 4%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 1)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 2)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 3%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 2)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 3)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 3%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 3)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 4)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 4)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 5)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 5)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 6)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 6)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 7+)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·50% chance·not: player's faction·turns in the region below 2·doesn't have Hidden·has Hale And Hearty (level 7+)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·turns in the region 2+·player's faction·doesn't have Hidden·has Hale And Hearty (level 1)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 5%
-
At the end of each turn:
ended next to an enemy army·turns in the region 2+·not: player's faction·doesn't have Hidden·has Hale And Hearty (level 1)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region 2+·doesn't have Hidden·has Hale And Hearty (level 2)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 4%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·turns in the region 2+·doesn't have Hidden·has Hale And Hearty (level 2)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region 2+·doesn't have Hidden·has Hale And Hearty (level 3)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 3%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·turns in the region 2+·doesn't have Hidden·has Hale And Hearty (level 3)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region 2+·doesn't have Hidden·has Hale And Hearty (level 4)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·turns in the region 2+·doesn't have Hidden·has Hale And Hearty (level 4)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region 2+·doesn't have Hidden·has Hale And Hearty (level 5)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·turns in the region 2+·doesn't have Hidden·has Hale And Hearty (level 5)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region 2+·doesn't have Hidden·has Hale And Hearty (level 6)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·turns in the region 2+·doesn't have Hidden·has Hale And Hearty (level 6)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·player's faction·turns in the region 2+·doesn't have Hidden·has Hale And Hearty (level 7)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
ended next to an enemy army·not: player's faction·turns in the region 2+·doesn't have Hidden·has Hale And Hearty (level 7)·not has SHOULD NOT BE VISIBLE: REPORT TO DEV TEAM IF YOU EVER SEE THIS!!! (level 1)+1 pt, 2%
-
At the end of each turn:
is at sea·player's faction·turns in the region 2+·doesn't have Afflicted with Scurvy+1 pt, 5%
-
At the end of each turn:
is at sea·not: player's faction·turns in the region 2+·doesn't have Afflicted with Scurvy+1 pt, 2%
Cancels out: Miraculously Cured
| Severe1 pt |
+10 Bribe resistance+2 Tax collection This man's basic manner and lifestyle lean towards being severe and unforgiving. |
| Austere2 pts |
+1 Loyalty+20 Bribe resistance+5 Tax collection This man is not interested in luxuries or beautification. Restraint is the path to perfection! |
| Severely Austere4 pts |
+2 Loyalty+30 Bribe resistance+10 Tax collection This man is a bastion of self restraint and purity, in a manner that is overbearing and boorish. |
How it's gained (5)
-
When he comes of age:
has Intelligent (level 4+)+1 pt, 2%
-
When he comes of age:
Father: has Austere+1 pt, 5%
-
When he comes of age:
Father: has Aesthetic+1 pt, 15%
-
At the end of each turn:
has Austere+1 pt, 2%
-
At the end of each turn:
has Senile (level 2+)·has Austere+1 pt, 10%
Cancels out: Expensive Tastes, Aesthetic
| Firm Ruler1 pt |
+1 Unrest+2 Law This man believes that authority is the cornerstone of maintaining good order. |
| Strict Ruler3 pts |
+1 Authority+2 Unrest+4 Law This man will not tolerate excuses: it is the people's duty to respect the authority of the rules laid out before them. |
| Total Authoritarian8 pts |
+2 Authority+3 Unrest+6 Law Believes that rigid law and order are both an absolute necessity, oppressively so. |
How it's gained (5)
-
When he comes of age
+1 pt, 2%
-
At the end of each turn:
has Authoritarian+1 pt, 4%
-
When his city riots
+1 pt, 20%
-
When his city rebels
+1 pt, 33%
-
At the end of each turn:
has Strategy Dread·has Battle Dread+1 pt, 3%
Cancels out: Non Authoritarian
| Poor Speaker1 pt |
-1 Local popularity Lacks any sort of flair or conviction when delivering a speech. |
| Awkward Speaker2 pts |
-1 Local popularity-1 Troop morale This man is not graceful with words, and his speeches are more likely to be ordeals than inspirations. |
| Incredibly Boring4 pts |
-2 Local popularity-2 Troop morale-1 Command This man couldn't excite a prisoner with a tale of freedom - he is simply incredibly dull to talk to. |
How it's gained (5)
-
When he comes of age
+1 pt, 2%
-
At the end of each turn:
has Boring Speaker+1 pt, 3%
-
At the end of a turn spent in a settlement:
he is Catholic·didn't move this turn·has Wantschool·has Fit For Office (level 2+)·has Western Edu·settlement has School or better+1 pt, 5%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·settlement has School or better·has Wantschool·has Eastern Edu+1 pt, 5%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·settlement has School or better·has Wantschool·has Greek Edu+1 pt, 5%
Cancels out: Inspiring Speaker, Rabblerouser
Candidate for heir
family
| Candidate for heir1 pt |
+8 Authority+2 Personal security It’s one of the main candidates in the line of succession to the throne. |
Only given by special events or at the start of the campaign.
How it's lost (2)
| Feels Appreciated1 pt |
+1 Loyalty Feels that his efforts are appropriately appreciated by those whom he serves. |
| Feels Respected4 pts |
+3 Loyalty Feels that he is treated with respect by his ruler. |
| Feels Honoured8 pts |
+5 Loyalty Has been made to feel like a truly valued and honoured member of his people. |
How it's gained (7)
-
When he becomes a father:
not: is faction leader+1 pt
-
When he marries:
not: is faction leader+1 pt
-
After a battle:
won the battle·not: is faction leader·normal battle·battle odds less than 1.75+1 pt, 75%
-
At the end of a turn spent in a settlement:
not: is faction leader·his settlement has Large Stone Wall or better·Command below 6·not has Far Loyalty+1 pt, 15%
-
At the end of a turn spent in a settlement:
not: is faction leader·his settlement has Fortress or better·Command below 6·not has Far Loyalty+1 pt, 15%
-
At the end of each turn:
is a general·not: is faction leader·Chivalry 3+·Faction leader's Chivalry 3+·not has Far Loyalty+1 pt, 5%
-
At the end of each turn:
player's character·is a general·not: is faction leader·distance from capital 50 or less·after Great Tourney True·not has Far Loyalty+1 pt
How it's lost (2)
Cancels out: Discontent General
Discontent General
family
| Feels Unappreciated1 pt |
-1 Loyalty Is somewhat disgruntled about the tasks and treatment he has been given of late. |
| Feels Disrespected4 pts |
-3 Loyalty Is sure that his talents could be better used by his rulers, if only they would give him more meaningful tasks. |
| Feels Dishonoured8 pts |
-5 Loyalty Whether or not it is true, this man has become certain that he is intentionally being treated poorly by his master. |
How it's gained (9)
-
Brotheradopted:
not: is faction leader+1 pt, 8%
-
After a battle:
is a general·not: is faction leader·not: won the battle·battle result at least average·normal battle·battle odds more than 0.75·not has Near Loyalty+1 pt, 50%
-
After a battle where he took prisoners:
you chose to execute them·not: is faction leader·prisoners 51+·Chivalry 4+·not has Near Loyalty+1 pt, 33%
-
When he exterminates a settlement:
Chivalry 4+·not: is faction leader·not has Near Loyalty+1 pt, 50%
-
At the end of each turn:
faction is excommunicated·not: is faction leader·is a general·Piety 4+·not has Near Loyalty+1 pt, 50%
-
At the end of a turn spent in a settlement:
not: is faction leader·not: his settlement has Stone Wall or better·not: his settlement has Castle or better·Command 5+·distance from capital 76+·not has Near Loyalty+1 pt, 5%
-
Brotheradopted:
not: is faction heir·not has Near Loyalty+1 pt, 33%
-
At the end of each turn:
is a general·not: is faction leader·Chivalry 3+·Faction leader's Chivalry -3 or less·not has Near Loyalty+1 pt, 5%
-
At the end of each turn:
player's character·is a general·not: is faction leader·Chivalry 4+·after Great Tourney False·not has Near Loyalty+1 pt, 50%
How it's lost (1)
Cancels out: Content General
| Excommunicated1 pt |
-2 Authority-2 Piety-3 Local popularity Excommunication has brought this man to question his faith and his character. He is in a considerably weak position for a Christian ruler. |
How it's gained (1)
Cancels out: Reconciled, Foolishly Excommunicated
| Feels Unwatched2 pts |
-1 Loyalty-5 Tax collection This man has come to realise that a true distance separates him from his overlord... Perhaps he should return to the capital to get sense of loyalty again. |
| Works for his Own Good6 pts |
-2 Loyalty-10 Tax collection This man has been far away from faction’s capital for a long time. He is starting to set and achieve his own goals rather than for the good of his homeland... He should be sent back before he becomes openly rebellious. |
| Openly Rebellious10 pts |
-4 Loyalty-25 Tax collection-5 Movement This man has been away from the capital for so long that he has severed his ties to his overlord, now primarily working for his own interests. |
How it's gained (3)
-
At the end of each turn:
is a general·distance from capital 61+·has Far Loyalty (level below 2)·player's faction·not: is in enemy lands·doesn't have Officeholder+1 pt, 10%
-
At the end of each turn:
is a general·distance from capital 71+·has Far Loyalty (level below 2)·player's faction·not: is in enemy lands·not has Upright·not has Prim·not has Stoic·not has Wife Is Noble+1 pt, 10%
-
At the end of each turn:
is a general·distance from capital 81+·has Far Loyalty (level below 2)·not: is in enemy lands+1 pt, 10%
How it's lost (5)
-
At the start of each turn:
is faction leader·has Far Loyalty-10 pts
-
At the end of each turn:
is a general·has Far Loyalty·has Xenophilia (level 2+)·% of population of his religion below 50·not: is at sea·not has Discontent General·not: is in enemy lands-1 pt, 10%
-
At the end of each turn:
is a general·distance from capital below 50·has Far Loyalty·is married-1 pt, 10%
-
At the end of each turn:
is a general·distance from capital below 50·has Far Loyalty·not has Discontent General-1 pt, 10%
-
At the end of each turn:
is a general·distance from capital below 50·has Far Loyalty·not has Coward-1 pt, 10%
Cancels out: Near Loyalty
Foolishly Excommunicated
family
| Foolishly Excommunicated1 pt |
+1 Command vs Papal States-2 Piety-2 Local popularity The Pope was unwise to sever this man from the Church. If his men will continue to follow him, Roma will fall, along with the robed fool! |
How it's gained (1)
Cancels out: Reconciled, Excommunicated
| Red Blooded2 pts |
+2 Troop morale This man has let his passions get the better of him, when he knows they should not have. |
| Womanizer4 pts |
+1 Troop morale Faithfulness is not one of this man's virtues. He is an easy target for a pretty lady. |
| Adulterer8 pts |
This man avidly pursues various women. He commits acts of infidelity without remorse. |
| Lecherous Fiend16 pts |
-1 Chivalry-1 Troop morale This man is no longer even concerned whether or not the women he pursues desire him or not. It is shameful! |
| Sexual Predator36 pts |
-2 Chivalry-2 Troop morale This misogynist thinks of women as mere sexual conquests. He has no honour in this regard at all. |
How it's gained (26)
-
When he comes of age
+1 pt, 2%
-
When he comes of age:
Father: has Girls+1 pt, 10%
-
When he is offered for adoption:
has Military Minded (level 1)+1 pt, 17%
-
When he is offered for adoption:
faction is Catholic·has Administratively-Minded (level 1)+1 pt, 10%
-
When he becomes a father
+1 pt, 2%
-
Brotheradopted:
not: is faction leader+1 pt, 5%
-
When he marries
+1 pt, 2%
-
At the end of each turn:
has Girls+1 pt, 4%
-
At the end of a turn spent in a settlement:
didn't move this turn·settlement has Coaching House or better·not has Upright·not has Prim+1 pt, 2%
-
At the end of a turn spent in a settlement:
didn't move this turn·settlement has Pleasure Palace·not has Upright·not has Prim+1 pt, 10%
-
At the end of a turn spent in a settlement:
didn't move this turn·settlement has Sewerage System or better+1 pt, 3%
-
At the end of a turn spent in a settlement:
has an ancillary of type entertain·20% chance·movement left 51+%+1 pt, 10%
-
After an assassination attempt on him
+1 pt, 20%
-
When a building he governs is finished:
just finished Brothel+1 pt, 50%
-
When a building he governs is finished:
just finished brothel+1 pt, 50%
-
When a building he governs is finished:
just finished Inn+1 pt, 50%
-
When a building he governs is finished:
just finished Tavern+1 pt, 50%
-
When a building he governs is finished:
just finished Coaching House+1 pt, 50%
-
When a building he governs is finished:
just finished Pleasure Palace+1 pt, 50%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·settlement has Wooden Castle or better·has Wantschool·has Pagan Edu+1 pt, 5%
-
At the end of a turn spent in a settlement:
is a general·settlement has Castle or better·has Wantschool·has Fit For Office (level 2+)·has Military Edu+1 pt, 3%
-
At the end of a turn spent in a settlement:
he is Catholic·didn't move this turn·has Wantschool·has Fit For Office (level 2+)·has Western Edu·settlement has School or better+1 pt, 5%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·settlement has School or better·has Wantschool·has Eastern Edu+1 pt, 5%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·settlement has School or better·has Wantschool·has Greek Edu+1 pt, 5%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·50% chance·settlement has Explorers Guild or better·has Wantschool+1 pt, 2%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·50% chance·settlement has Explorers Guild or better·has Wantschool+1 pt, 2%
Cancels out: Prim, Upright
| Hero of Scotland1 pt |
+1 Command+3 Troop morale+3 Level+3 Command vs England Wallace is not the most polished of characters, but that does not prevent him from being one of the most inspirational leaders of all the Scots. |
Only given by special events or at the start of the campaign.
Miraculously Cured
hiddenfamily
| Miraculously Cured1 pt |
+1 Piety Having miraculously recovered from the brink of death, this man has grown in both spirituality and humility. |
How it's gained (16)
-
At the end of a turn spent in a settlement:
player's faction·has Afflicted with Scurvy (level 1)·doesn't have Naturally Robust+2 pts, 20%
-
At the end of each turn:
player's faction·not: ended the turn in a settlement·has Afflicted with Scurvy (level 1)·has Naturally Robust (level 1)+2 pts, 50%
-
At the end of a turn spent in a settlement:
not: player's faction·has Afflicted with Scurvy (level 1)·doesn't have Naturally Robust+2 pts, 30%
-
At the end of each turn:
not: ended the turn in a settlement·not: player's faction·has Naturally Robust (level 1)·has Afflicted with Scurvy (level 1)+2 pts, 80%
-
At the end of a turn spent in a settlement:
player's faction·has Afflicted with Scurvy (level 1)·doesn't have Naturally Robust+2 pts, 75%
-
At the end of a turn spent in a settlement:
player's faction·has Naturally Robust (level 1)·has Afflicted with Scurvy (level 1)+2 pts, 90%
-
At the end of a turn spent in a settlement:
not: player's faction·has Afflicted with Scurvy (level 1)·doesn't have Naturally Robust+2 pts, 90%
-
At the end of each turn:
not: player's faction·has Afflicted with Scurvy (level 1)·has Naturally Robust (level 1)+2 pts
-
At the end of a turn spent in a settlement:
player's faction·has Afflicted with Pneumonia (level 1)·doesn't have Naturally Robust+2 pts, 20%
-
At the end of a turn spent in a settlement:
player's faction·has Naturally Robust (level 1)·has Afflicted with Pneumonia (level 1)+2 pts, 40%
-
At the end of a turn spent in a settlement:
not: player's faction·has Afflicted with Pneumonia (level 1)·doesn't have Naturally Robust+2 pts, 30%
-
At the end of a turn spent in a settlement:
not: player's faction·has Afflicted with Pneumonia (level 1)·has Naturally Robust (level 1)+2 pts, 50%
-
At the end of a turn spent in a settlement:
player's faction·has Afflicted with Pneumonia (level 1)·doesn't have Naturally Robust+2 pts, 33%
-
At the end of each turn:
player's faction·has Afflicted with Pneumonia (level 1)·has Naturally Robust (level 1)+2 pts, 66%
-
At the end of a turn spent in a settlement:
not: player's faction·doesn't have Naturally Robust·has Afflicted with Pneumonia (level 1)+2 pts, 75%
-
At the end of a turn spent in a settlement:
not: player's faction·has Afflicted with Pneumonia (level 1)·has Naturally Robust (level 1)+2 pts, 90%
Cancels out: Afflicted with Pneumonia, Afflicted with Scurvy, Hidden
| Accommodating Ruler3 pts |
-2 Unrest-1 Law This man is more likely to be forgiving than most. This makes his subjects pleased, but also gives rise to a degree of corruption. |
| Lenient Ruler4 pts |
-1 Authority-4 Unrest-2 Law Heavy-handed treatment can lead to discontent and unrest, a fact this man knows well. However, leniency breeds corruption, something which he ought to learn! |
| Liberal Leader6 pts |
-2 Authority-6 Unrest-3 Law This man knows that "fairness, justice, and freedom are more than words; they are perspectives." Unfortunately, he does not seem to grasp that such liberal attitudes may also lead to disrespect for the law and a general increase in corruption. |
How it's gained (6)
-
When he comes of age:
Father: has Authoritarian+1 pt, 33%
-
At the start of each turn:
is faction leader·player's faction·last turn you let your troops keep the loot after 1-2 victories+1 pt, 5%
-
At the start of each turn:
is faction leader·player's faction·last turn you let your troops keep the loot after 3-4 victories+1 pt, 10%
-
At the start of each turn:
is faction leader·player's faction·last turn you let your troops keep the loot after 5+ victories+1 pt, 10%
-
At the end of each turn:
has Strategy Chivalry·has Battle Chivalry+1 pt, 3%
-
At the end of each turn:
has Non Authoritarian+1 pt, 4%
Cancels out: Authoritarian
| Obedient to His Liege1 pt |
+2 Loyalty This man appears to have chosen to side with the current king, while recognising that others appear to be hinting that another man should be king. |
| Royalist2 pts |
+4 Loyalty This man has thrown his measure in for the King! He has pledged his life to his liege unto the end. |
How it's gained (3)
-
At the end of each turn:
Faction leader: has Offensive To Nobles (level 2)·is a general·doesn't have Building his own Empire·doesn't have Obedient·Loyalty 5+·not: is faction leader+1 pt, 50%
-
At the end of each turn:
Faction leader: has Offensive To Nobles (level 2)·is a general·doesn't have Building his own Empire·doesn't have Obedient·Loyalty below 5·not: is faction leader+1 pt, 3%
-
At the end of each turn:
is a general·has Building his own Empire·faction is Slave+1 pt
How it's lost (1)
-
At the start of each turn:
is faction leader·has Obedient-10 pts
Cancels out: Building his own Empire
| Slow to Trust1 pt |
+1 Personal security Takes considerable time with someone before believing their intentions to be as they claim. |
| Overly Suspicious2 pts |
+2 Personal security Suspicious of unseen plots and dreaded fates, many of which are obviously untrue. |
| Paranoid4 pts |
-1 Command-1 Authority+3 Personal security Typically afraid of the intentions others have towards him, believes that others are out to get him - they must be dastardly! |
| Completely Paranoid8 pts |
-2 Command-2 Authority+4 Personal security Utterly unable to relax or trust anyone, this man is a total wreck, afraid of the mere possibility of danger. |
How it's gained (9)
-
When he comes of age:
Father: has Paranoia (level 2+)+1 pt, 20%
-
Brotheradopted
+1 pt, 5%
-
At the end of each turn:
has Paranoia+1 pt, 4%
-
After an assassination attempt on him
+1 pt, 33%
-
At the start of each turn:
a special condition·a special condition+1 pt, 5%
-
At the start of each turn:
a special condition·a special condition+1 pt, 5%
-
At the start of each turn:
a special condition+1 pt, 5%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·50% chance·settlement has Assassins Guild or better·has Wantschool+1 pt, 2%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·50% chance·settlement has Assassins Guild or better·has Wantschool+1 pt, 2%
Cancels out: Trusting, Lax Personal Security
| Mostly Rational1 pt |
+1 Authority More of this man's beliefs are based on his own common sense than what others would preach to him. |
| No Nonsense2 pts |
+2 Authority+1 Troop morale Not open to hearing talk of divine and mystical perils that may befall us. Why have these things not happened then? |
| Utterly Pragmatic4 pts |
+3 Authority+2 Troop morale There is little romance or imagination in this man's mind, making him most expedient, but very dry. |
How it's gained (7)
-
When he comes of age:
Father: has Pragmatic+1 pt, 20%
-
At the end of each turn:
not: ended the turn in a settlement·not: is at sea·is in enemy lands·doesn't have Marital Ties·50% chance+1 pt, 4%
-
At the end of each turn:
not: ended the turn in a settlement·not: is at sea·is in enemy lands·has Marital Ties·50% chance+1 pt, 4%
-
At the end of each turn:
not: ended the turn in a settlement·didn't move this turn·not: is at sea·not: is in enemy lands·doesn't have Marital Ties·50% chance+1 pt, 4%
-
At the end of each turn:
not: ended the turn in a settlement·didn't move this turn·not: is at sea·not: is in enemy lands·has Marital Ties·50% chance+1 pt, 4%
-
At the end of each turn:
not: ended the turn in a settlement·didn't move this turn·not: is at sea·is in enemy lands·doesn't have Marital Ties·50% chance+1 pt, 4%
-
At the end of each turn:
not: ended the turn in a settlement·didn't move this turn·not: is at sea·is in enemy lands·has Marital Ties·50% chance+1 pt, 4%
Cancels out: Superstitious
| Proper Morals2 pts |
+1 Authority+2 Bribe resistance+1 Unrest+1 Law Behaves in a noble and proper way without prompting. |
| Prim4 pts |
+2 Authority+3 Bribe resistance+2 Unrest+2 Law Prim and proper, this man's righteousness make him rather humourless. |
| Holier than Thou6 pts |
-1 Command+2 Authority+4 Bribe resistance-1 Squalor+3 Unrest+3 Law Aspiring to follow the divine is all well in theory, and can indeed lead to better behaviours in general, but flouting such an attitude will do little to endear a noble to his troops or his subjects. |
How it's gained (19)
-
When he comes of age:
Father: has Sobriety+1 pt, 15%
-
When he comes of age:
faction is Serbia+1 pt, 10%
-
When he comes of age
+1 pt, 2%
-
When he comes of age:
Father: has Cuckold+1 pt, 20%
-
When he comes of age:
Father: has Prim+1 pt, 20%
-
When he is offered for adoption:
faction is Muslim·has Administratively-Minded (level 1)+1 pt, 33%
-
When he becomes a father:
has Girls (level 5+)+16 pts, 20%
-
When he becomes a father:
has Girls (level 3+)+8 pts, 40%
-
When he becomes a father:
has Girls (level 2+)+4 pts, 30%
-
When he becomes a father:
has Girls (level 2+)+2 pts, 40%
-
When he becomes a father
+1 pt, 5%
-
When he marries:
has Girls (level 5+)+16 pts, 20%
-
When he marries:
has Girls (level 3+)+8 pts, 40%
-
When he marries:
has Girls (level 3+)+4 pts, 30%
-
When he marries:
has Girls (level 2+)+2 pts, 40%
-
When he marries
+1 pt, 5%
-
At the end of each turn:
has Prim+1 pt, 4%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·50% chance·settlement has Theologians Guild or better·has Wantschool+1 pt, 2%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·50% chance·settlement has Theologians Guild or better·has Wantschool+1 pt, 2%
Cancels out: Lewd, Feck, Perverted
| Religiously Improper2 pts |
-1 Piety+1 Unrest He has become somewhat doubtful about divine matters, making him lax in his observation of religious ceremony. |
| Openly Agnostic4 pts |
-2 Piety+4 Unrest Rising doubt regarding religion has lead this man to make openly agnostic comments. Such impiety is doing little to endear him to the common man! |
| Atheist8 pts |
-3 Piety+6 Unrest Not ashamed of the fact that he does not believe in a God. It is a theory few others believe, and even fewer are so foolish to admit to living by. |
| Despises Religion12 pts |
-5 Piety+8 Unrest It is one thing to think that religion is a sham, used to control the masses under threat of eternal spiritual suffering. It is quite another to be foolish enough to voice such thoughts aloud! |
How it's gained (10)
-
When he comes of age
+1 pt, 2%
-
When he comes of age:
Father: has Public Atheism+1 pt, 20%
-
At the end of each turn:
has Public Atheism (level 2+)·20% chance+1 pt, 5%
-
At the end of each turn:
has Public Atheism·has Senile+1 pt, 10%
-
At the end of each turn:
faction is excommunicated·is a general·he is Catholic·player's faction+1 pt, 10%
-
At the end of each turn:
faction is excommunicated·is a general·he is Catholic·not: player's faction+1 pt, 5%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·50% chance·settlement has Theologians Guild or better·has Wantschool+1 pt, 2%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·50% chance·settlement has Theologians Guild or better·has Wantschool+1 pt, 2%
-
When he sacks a settlement:
is a general·% of population of his religion 76++1 pt, 70%
-
When he exterminates a settlement:
is a general·% of population of his religion 76++2 pts, 90%
Cancels out: Public Faith
| Religiously Proper1 pt |
+1 Piety Follows the basic mandates, goes to pray often enough. |
| Religiously Minded2 pts |
+2 Piety+1 Local popularity Shows consideration for matters of religion in both his professional and personal lives. |
| Religiously Devout3 pts |
+3 Piety+2 Local popularity Pious enough to be considered a true supporter of the faith. |
| Pious Ruler6 pts |
+5 Piety+2 Local popularity+1 Authority As pious as one can ever be expected to be, this man is a champion of the faith. |
How it's gained (92)
-
When he comes of age:
he is Muslim+1 pt
-
When he comes of age:
he is Catholic+1 pt, 50%
-
When he comes of age:
faction is Hre+1 pt, 25%
-
When he comes of age:
faction is Poland+1 pt, 20%
-
When he comes of age:
faction is Sicily+1 pt, 25%
-
When he comes of age:
faction is Spain+1 pt, 25%
-
When he comes of age:
he is Orthodox+1 pt, 50%
-
When he comes of age:
faction is Serbia+1 pt, 20%
-
When he comes of age:
he is pagan+1 pt, 50%
-
When he comes of age:
is a general·faction has Cathedral (for Catholic factions) or better+1 pt, 25%
-
When he comes of age:
is a general·faction has Huge Cathedral (for Catholic factions)+1 pt, 30%
-
When he comes of age:
is a general·faction has Orthodox Cathedral (for Orthodox factions) or better+1 pt, 25%
-
When he comes of age:
is a general·faction has Huge Orthodox Cathedral (for Orthodox factions)+1 pt, 30%
-
When he comes of age:
is a general·faction has Jama (for Muslim factions)+1 pt, 25%
-
When he comes of age:
is a general·faction has Jama Kabir (for Muslim factions)+1 pt, 30%
-
When he comes of age
+1 pt, 5%
-
When he comes of age:
Father: has Public Faith+1 pt, 20%
-
At the end of each turn:
is a general·is at sea·doesn't have Marital Ties·50% chance+1 pt, 4%
-
At the end of each turn:
is a general·is at sea·has Marital Ties·50% chance+1 pt, 6%
-
At the end of each turn:
not: ended the turn in a settlement·not: is at sea·not: is in enemy lands·doesn't have Marital Ties·50% chance+1 pt, 3%
-
At the end of each turn:
not: ended the turn in a settlement·not: is at sea·not: is in enemy lands·has Marital Ties·50% chance+1 pt, 6%
-
At the end of each turn:
not: ended the turn in a settlement·not: is at sea·is in enemy lands·doesn't have Marital Ties·50% chance+1 pt, 4%
-
At the end of each turn:
not: ended the turn in a settlement·not: is at sea·is in enemy lands·has Marital Ties·50% chance+1 pt, 6%
-
At the end of each turn:
not: ended the turn in a settlement·didn't move this turn·not: is at sea·not: is in enemy lands·doesn't have Marital Ties·50% chance+1 pt, 4%
-
At the end of each turn:
not: ended the turn in a settlement·didn't move this turn·not: is at sea·not: is in enemy lands·has Marital Ties·50% chance+1 pt, 6%
-
At the end of each turn:
not: ended the turn in a settlement·didn't move this turn·not: is at sea·is in enemy lands·doesn't have Marital Ties·50% chance+1 pt, 4%
-
At the end of each turn:
not: ended the turn in a settlement·didn't move this turn·not: is at sea·is in enemy lands·has Marital Ties·50% chance+1 pt, 6%
-
When an agent is trained in his city:
is a priest+1 pt, 15%
-
At the end of a turn spent in a settlement:
settlement has Church (for Catholic factions) or better·turns in the region 3+·didn't move this turn·has Pragmatic (level below 2)·has Intelligent (level below 8)·has Counter Of Battles (level below 5)·doesn't have Officeholder·not: faction is excommunicated·50% chance+1 pt, 5%
-
At the end of a turn spent in a settlement:
settlement has Small Church (for Catholic factions) or better·% of population of his religion below 50·turns in the region 3+·didn't move this turn·doesn't have Xenophilia·has Pragmatic (level below 2)·has Intelligent (level below 8)·has Counter Of Battles (level below 5)·doesn't have Officeholder·not: faction is excommunicated·50% chance+1 pt, 5%
-
At the end of a turn spent in a settlement:
settlement has Chapel (for Catholic factions) or better·turns in the region 3+·didn't move this turn·has Pragmatic (level below 2)·has Intelligent (level below 8)·has Counter Of Battles (level below 5)·doesn't have Officeholder·not: faction is excommunicated·50% chance+1 pt, 5%
-
At the end of a turn spent in a settlement:
settlement has Small Chapel (for Catholic factions) or better·% of population of his religion below 50·turns in the region 3+·didn't move this turn·doesn't have Xenophilia·has Pragmatic (level below 2)·has Intelligent (level below 8)·has Counter Of Battles (level below 5)·doesn't have Officeholder·not: faction is excommunicated·50% chance+1 pt, 5%
-
At the end of a turn spent in a settlement:
settlement has Orthodox Church (for Orthodox factions) or better·turns in the region 3+·didn't move this turn·has Pragmatic (level below 2)·has Intelligent (level below 8)·has Counter Of Battles (level below 5)·doesn't have Officeholder·50% chance+1 pt, 5%
-
At the end of a turn spent in a settlement:
settlement has Small Orthodox Church (for Orthodox factions) or better·% of population of his religion below 50·turns in the region 3+·didn't move this turn·doesn't have Xenophilia·has Pragmatic (level below 2)·has Intelligent (level below 8)·has Counter Of Battles (level below 5)·doesn't have Officeholder·50% chance+1 pt, 5%
-
At the end of a turn spent in a settlement:
settlement has Orthodox Chapel (for Orthodox factions) or better·turns in the region 3+·didn't move this turn·has Pragmatic (level below 2)·has Intelligent (level below 8)·has Counter Of Battles (level below 5)·doesn't have Officeholder·50% chance+1 pt, 5%
-
At the end of a turn spent in a settlement:
settlement has Small Orthodox Chapel (for Orthodox factions) or better·% of population of his religion below 50·turns in the region 3+·didn't move this turn·doesn't have Xenophilia·has Pragmatic (level below 2)·has Intelligent (level below 8)·has Counter Of Battles (level below 5)·doesn't have Officeholder·50% chance+1 pt, 5%
-
At the end of a turn spent in a settlement:
settlement has Masjid (for Muslim factions) or better·turns in the region 3+·didn't move this turn·has Pragmatic (level below 2)·has Intelligent (level below 8)·has Counter Of Battles (level below 5)·doesn't have Officeholder·50% chance+1 pt, 5%
-
At the end of a turn spent in a settlement:
settlement has Small Masjid (for Muslim factions) or better·% of population of his religion below 50·turns in the region 3+·didn't move this turn·doesn't have Xenophilia·has Pragmatic (level below 2)·has Intelligent (level below 8)·has Counter Of Battles (level below 5)·doesn't have Officeholder·50% chance+1 pt, 5%
-
At the end of a turn spent in a settlement:
settlement has Masjid (for Muslim factions) or better·turns in the region 3+·didn't move this turn·has Pragmatic (level below 2)·has Intelligent (level below 8)·has Counter Of Battles (level below 5)·doesn't have Officeholder·50% chance+1 pt, 5%
-
At the end of a turn spent in a settlement:
settlement has Small Masjid (for Muslim factions) or better·% of population of his religion below 50·turns in the region 3+·didn't move this turn·doesn't have Xenophilia·has Pragmatic (level below 2)·has Intelligent (level below 8)·has Counter Of Battles (level below 5)·doesn't have Officeholder·50% chance+1 pt, 5%
-
At the end of each turn:
has Public Faith (level 2+)·20% chance+1 pt, 5%
-
At the end of each turn:
doesn't have Public Atheism·has Senile+1 pt, 5%
-
At the end of each turn:
has Public Atheism·has Senile+1 pt, 5%
-
When a building he governs is finished:
just finished Small Church (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Small Church (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Church (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Church (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Collegiate Church (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Collegiate Church (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Cathedral (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Cathedral (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Huge Cathedral (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Huge Cathedral (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Small Chapel (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Small Chapel (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Chapel (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Chapel (for Catholic factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Small Orthodox Church (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Small Orthodox Church (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Orthodox Church (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Orthodox Church (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Katholikon (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Katholikon (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Orthodox Cathedral (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Orthodox Cathedral (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Huge Orthodox Cathedral (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Huge Orthodox Cathedral (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Small Orthodox Chapel (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Small Orthodox Chapel (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Orthodox Chapel (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Orthodox Chapel (for Orthodox factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Small Masjid (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Small Masjid (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Masjid (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Masjid (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Minareted Masjid (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Minareted Masjid (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Jama (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Jama (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Jama Kabir (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Jama Kabir (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Small Masjid (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Small Masjid (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Masjid (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Masjid (for Muslim factions)+1 pt, 50%
-
When a building he governs is finished:
just finished Ikoner Studio or better+1 pt, 15%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·50% chance·settlement has Theologians Guild or better·has Wantschool+1 pt, 4%
-
At the end of a turn spent in a settlement:
is a general·didn't move this turn·50% chance·settlement has Theologians Guild or better·has Wantschool+1 pt, 4%
-
When a building he governs is finished:
is faction leader·just finished Church (for Catholic factions) or better+1 pt, 33%
-
When a building he governs is finished:
is faction leader·just finished Orthodox Church (for Orthodox factions) or better+1 pt, 33%
-
When a building he governs is finished:
is faction leader·just finished Masjid (for Muslim factions) or better+1 pt, 33%
-
At the end of each turn:
has an ancillary of type religion·is a general+1 pt, 5%
Cancels out: Public Atheism
Religious Activity
family
| Religious1 pt |
+1 Piety This man has had some involvement with religious matters in his time. |
| Dutifully Religious3 pts |
+2 Piety Has spent considerable time dealing with men of faith, and is more pious for it. |
| Religiously Active6 pts |
+1 Chivalry+3 Piety This man addresses religious matters with the importance they demand. |
| Devoutly Religious12 pts |
+2 Chivalry+4 Piety By words and deeds, this man shows his faith at every chance he can get. |
How it's gained (54)
-
When he comes of age:
he is Muslim+1 pt, 8%
-
When he comes of age:
faction is Hungary+1 pt, 5%
-
When he is offered for adoption
+1 pt, 33%
-
When he is offered for adoption:
has Religious Activity+3 pts, 33%
-
When he is offered for adoption:
has Religious Activity (level 2+)+4 pts, 33%
-
When he is offered for adoption:
faction is Catholic·has Administratively-Minded (level 1)+1 pt, 10%
-
When he is offered for adoption:
faction is Orthodox·has Administratively-Minded (level 1)+1 pt, 15%
-
When he is offered for adoption:
faction is Muslim·has Administratively-Minded (level 1)+1 pt, 33%
-
When he is offered for marriage
+1 pt, 33%
-
When he is offered for marriage:
has Religious Activity+3 pts, 33%
-
When he is offered for marriage:
has Religious Activity (level 2+)+4 pts, 33%
-
When he is offered for adoption (as a captain)
+1 pt, 33%
-
When he is offered for adoption (as a captain):
has Religious Activity+3 pts, 33%
-
When he is offered for adoption (as a captain):
has Religious Activity (level 2+)+4 pts, 33%
-
When an agent is trained in his city:
is a priest+1 pt, 17%
-
When a building he governs is finished:
just finished Small Church (for Catholic factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Church (for Catholic factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Collegiate Church (for Catholic factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Cathedral (for Catholic factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Huge Cathedral (for Catholic factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Small Chapel (for Catholic factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Chapel (for Catholic factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Small Orthodox Church (for Orthodox factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Orthodox Church (for Orthodox factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Katholikon (for Orthodox factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Orthodox Cathedral (for Orthodox factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Huge Orthodox Cathedral (for Orthodox factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Small Orthodox Chapel (for Orthodox factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Orthodox Chapel (for Orthodox factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Small Masjid (for Muslim factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Masjid (for Muslim factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Minareted Masjid (for Muslim factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Jama (for Muslim factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Jama Kabir (for Muslim factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Small Masjid (for Muslim factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Masjid (for Muslim factions)+1 pt, 20%
-
When a building he governs is finished:
just finished Dievas Altar+1 pt, 17%
-
When a building he governs is finished:
just finished Dievas Sanctuary+1 pt, 17%
-
When a building he governs is finished:
just finished Dievas Temple+1 pt, 17%
-
When a building he governs is finished:
just finished C Dievas Altar+1 pt, 17%
-
When a building he governs is finished:
just finished Perkunas Altar+1 pt, 17%
-
When a building he governs is finished:
just finished Perkunas Sanctuary+1 pt, 17%
-
When a building he governs is finished:
just finished Perkunas Temple+1 pt, 17%
-
When a building he governs is finished:
just finished C Perkunas Altar+1 pt, 17%
-
When a building he governs is finished:
just finished Giltine Altar+1 pt, 17%
-
When a building he governs is finished:
just finished Giltine Sanctuary+1 pt, 17%
-
When a building he governs is finished:
just finished Giltine Temple+1 pt, 17%
-
When a building he governs is finished:
just finished C Giltine Altar+1 pt, 17%
-
When a building he governs is finished:
just finished Tengir Altar+1 pt, 17%
-
When a building he governs is finished:
just finished Tengir Sanctuary+1 pt, 17%
-
When a building he governs is finished:
just finished Tengir Temple+1 pt, 17%
-
When a building he governs is finished:
just finished C Tengir Altar+1 pt, 17%
-
When a building he governs is finished:
is a general·just finished Military Orders' Chapter Houses or better+1 pt, 20%
-
At the end of each turn:
player's character·is faction leader·after Great Council True+1 pt, 50%
Cancels out: Religious Inactivity
Religious Inactivity
family
| Neglects Religion2 pts |
-1 Piety Has failed to notice religious issues at hand when he could do something about them. |
| Religiously Ignorant5 pts |
-2 Piety Does not pay attention to religious matters with the seriousness that a leader of men should. |
How it's gained (6)
Cancels out: Religious Activity
Touched By The Gods
family
| Servant of Heaven1 pt |
+1 Piety Believes that the almighty has a plan that he is meant to be a part of. |
| Dramatic Visions2 pts |
+2 Piety Waving his arms about and swooning like a besotted girl might make him look foolish, but the faithful know these are signs of this man's purity! |
| Vision of Prophecy3 pts |
+3 Piety Unshakable in his belief the almighty has spoken to him directly in his dreams, fuelling him with religious conviction. |
How it's gained (3)
-
When he comes of age:
faction is Serbia+1 pt, 8%
-
When he comes of age
+1 pt, 2%
-
At the end of each turn:
has Touched By The Gods+1 pt, 4%
Cancels out: Public Atheism