
RELIGIOUS ORDERS/ MORALE 10/ DISCIPLINED/ TRAINED.
Order Sergeants were fighters on foot, whose social level was lower than that of the knightly nobility, therefore he was a bourgeois or a city or country dweller subject to the control of the man of the Order. As a man-at-arms he was equipped with lighter weapons and older than those of the brother Knights, but superior to those of the simple infantryman, he was also different from a squire due to the fact that he was not of noble origin destined to be educated to become a knight. He was a sergeant and could not rise higher. It is evident that this typology of man-at-arms was also present in other monastic orders, such as the Hospitallers and the Templars.
They are distinguished on the battlefield by having black or brown clothing and surcoats with red or white crosses, unlike most knights who wear white surcoats (except for the Hospitallers). Order Sergeants are professional troops from different military orders ( Santiago, Hospitallers, Templars, Teutonic...) unable to become Knights. Armed with a spear and good armour and kite-shields, these heavy sergeants brethren are very effective against cavalry and no less belligerent on the battlefield than their knightly brothers.
Abilities
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Shield wall
Men close up and lock shields into a tight defensive line. A formation toggled from the unit's ability button. The unit packs tighter and is built to hold a line rather than attack: it is harder to break from the front, but slower and clumsier to manoeuvre. Use it to anchor a position or absorb a charge, and switch it off before you need to move or counter-attack.
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Hardy
Tires more slowly than normal troops. Controls how fast the unit loses stamina while marching, running and fighting.
Also: Sea-faring, Hides in forest, Can withdraw
Stats
- Men
- 48
- Melee
- attack 7, charge 4 (sword)
- Defence
- armour 6, skill 4, shield 6
- Morale
- 8 · Disciplined · Trained
- Cost
- 1607 florins, 604 upkeep, 2 turns to train
- Mount effect
- +2 vs Horse, +2 vs Camel
- Terrain
- -2 in sand, +2 in forest, -1 in snow
- Heat
- +7 fatigue in hot climates
Where & when to recruit
Always needs: After Is The Ai or After Military Orders Buildings Allowed Templars Chapter House regions or St Johns Chapter House regions or Teutonic Knights Chapter House regions or Knights Of Santiago Chapter House regions After Order Recruitment Enabled
2 most units waiting at once · 25t turns per new unit · + only speeds up another building's pool · columns are reforms and events