Help when the capital falls
If Kiev is lost while you hold fewer than 8 settlements, the nobles send 5,000 florins every turn until you retake it.
The southern Rus principalities around Kiev, facing the steppe. Its army evolves with a series of Rus-wide events that follow the great technological changes of the era.
If Kiev is lost while you hold fewer than 8 settlements, the nobles send 5,000 florins every turn until you retake it.
Most Rus reforms fire soon after a world event (Heavy Mail, the Ostsiedlung, Cannons, Partial Plate), with a 50% chance each turn. Novgorod shares the same events.
Kievan Rus's own reforms. Each happens once its conditions are met; turns shown are typical.
usually around turn 57 (~1160)
UnlocksEastern Crossbow Militia
The first known reference to Moscow dates from 1147 as a meeting place of Yuri Dolgoruky and Sviatoslav Olgovich. At the time, it was a minor town on the western border of Suzdal Principality. The chronicle says, 'Come, my brother, to Moskov'. In 1156, Knjaz Yury Dolgoruky fortified the town with a timber fence and a moat.
usually around turn 143 (~1203)
UnlocksBoyarsMounted LuchnikiFoot BoyarsTrebuchet
RetiresDruzhina CavalryDruzhina
Anna-Euphrosyne was the daughter of Eastern Roman Emperor Isaac II Angelos. In 1199 she was married to Roman the Great, a Rus prince holding claim to many titles and lands, and after his death in 1205, Anna-Euphrosyne became regent of the Principality of Volhynia. During her reign, she made treaties with Poland, Hungary, and Lithuania, improved commerce, and due to her Eastern Roman heritage, brought much southern influence into the lands she ruled. GAME STRATEGY: Rus factions may now build Ikoners' Studios. Universities will provide an additional diplomat. Recruitment of troops will also improve, either through access to new units, or through faster regeneration of the recruitment pools.
usually around turn 113 (~1188)
Crossbows were in use in northwest Russia from the late 12th or early 13th Century onwards. Mid-13th-Century crossbow equipment specimens from Novgorod are identical to those used elsewhere in Europe. In addition, Russian archers used both barbed European arrows and armor-piercing Eastern arrows, probably amplifying the effect of their archers on knightly armor to a degree resembling the employment of crossbowmen. According to the Livonian Rhymed Chronicle, the Pskovan army that marched out against the Teutons in 1240 and battled them in field near Izborsk included numerous crossbowmen, probably drawn from the city’s militia. This Capability posits such Russian fielding of crossbowmen in significant number beyond those who would remain in garrisons. GAME STRATEGY: Crossbowmen are now available to the Rus factions.
usually around turn 329 (~1296)
Wars
usually around turn 443 (~1353)
UnlocksHalberd Militia
RetiresEastern Levy Spearmen
Andrey Rublyov was a Muscovite icon painter born in the 1360s who died between 1427 and 1430 in Moscow. He is considered to be one of the greatest medieval Russian painters of Orthodox Christian icons and frescos.
Events that happen to everyone at a random point in their window, and what they change for Kievan Rus.
usually around turn 141 (~1202)
UnlocksTysyatskiesKnyaz's Guard
New techniques in production of mail have reduced its cost, and now full body suits of mail armor are common. (c. 13th century)
usually around turn 181 (~1222)
RetiresSlav Levies
GAME STRATEGY: Pronoiarii units start to replace the Stratiotiai units.
usually around turn 237 (~1250)
RetiresSlavic Levy Archers
14 years after the first raid to the north-west and the battle of the Kalka River, the Mongols have returned in even greater numbers to the West. Having subdued the Volga Bulgarians, Batu Khan lead his vast horde of fierce Mongol riders to Zalesye (Land-Beyond-the-Forests) with old cities like Suzdal and Rostow, and young upstarts as Moscow. The horde was seemed unstoppable and the Mongols mercilessly swept through Zalesye, sacking all the cities that did not capitulated beforehand. GAME STRATEGY: A few Mongol armies appear in the woods in the middle-Volga basin.
usually around turn 325 (~1294)
UnlocksHolk
A cog (in German: die Kogge) is a type of ship that first appeared in the 10th century, and was widely used from around the 12th century on. It is clinker-built, generally of oak. These vessels were fitted with a single mast and a square-rigged single sail. They were mostly associated with seagoing trade in north-west medieval Europe, especially the Hanseatic League. Typical seagoing cogs ranged from about 15 to 25 meters in length, with a beam of 5 to 8 meters and were 30–200 tons burthen. In 13th century cogs would be decked, and larger vessels would be fitted with a stern castle, to afford more cargo space by keeping the crew and tiller up, out of the way; and to give the helmsman a better view. Also, a number of smaller innovations took place what enabled faster and safer travel. GAME STRATEGY: Ports will provide more trade income for the East European factions. Trade benefits from the Hanseatic buildings will also increase. Setting up of a domination by Lübeck (i.e. building Holsteintor) is enabled, and after it is build a number of further Hanseatic buildings will be available for construction. The ships of the factions from the Northern Europe will have an increased range.
usually around turn 341 (~1302)
UnlocksHeavy Boyars
RetiresBoyarsSlavic Javelinmen
Single plates of metal armor are now being worn over a full mail haubergeon in order to protect vulnerable areas. (c. Mid 13th century)
usually around turn 401 (~1332)
UnlocksBombard
A new way of working metal has been developed in the village of Lapphyttan in Sweden, and it is now being adopted across western Europe. Housed in a great building, mighty water-driven bellows blast air into a furnace that produces a blaze so fierce and unworldly that the iron from within the ore flows out as a stream of molten metal! Even though the raw iron that pours from this new furnace is very brittle, vast amounts of the stuff can be made with relative ease, which a learned smith can then easily treat to produce incredibly resilient weapons and armor. GAME STRATEGY: The mines will be more productive in the Latin Europe. However, what's probably more important, the Bombards will be possible to be constructed!
usually around turn 461 (~1362)
RetiresWoodsmen
Early handguns are short and stocky with a barrel length of 165mm and a bore of 15mm. Manufactures soon learn though that an increased barrel length allows the gunpowder to completely burn before the bullet leaves the muzzle, and guns become about 375mm in length with a bore of 21mm. Such weapons have no true stock, but are set on a wooden stave which is held under the arms while a smouldering match or hot wire is applied to the vent. (c. late 14th century). Later versions use a stock and a simple matchlock firing mechanism called a serpentine.
usually around turn 487 (~1375)
UnlocksGrand Bombard
Ibn al-Shatir, the great Arabic Muslim astronomer, mathematician, engineer, and inventor lived from 1304–1375. His work 'The Final Quest Concerning the Rectification of Principles' set the founding principles for later western astronomers, and he invented the first astrolabic clock, a compass dial, and the concept of splitting the hours of the day into equal lengths, which he incorporated into a magnificent sundial. GAME STRATEGY: Muslim Libraries now provide slightly better benefits.
usually around turn 641 (~1452)
UnlocksCannon
New designs for plate armor include reworked helmet and neckguard plans. Many of these new armors are masterpieces of workmanship and refinement. Examples of these different styles can be found made by the Italians of Milan, English of Greenwich, Serbians of Novo Brdo and Kotor, and of course in southern Germany (especially in Nuremberg) where the style is called Gothic. (c. Early 15th century)
usually around turn 721 (~1492)
UnlocksCossack Gunners
Leonardo da Vinci, an Italian mastermind known for his revolutionary artistic works and ingenious inventions, has concocted his most ambitious and eldritch design yet. His fascination with the science of flight has culminated in his 'Ornithopter' design. Looking something akin to a windmill sail atop a horseless carriage, many other scholars are laughing, suggesting da Vinci should go back to his concepts based upon attaching wings to the human body.
usually around turn 797 (~1530)
UnlocksCossack Musketeers
New technologies and tactics have made firearms increasingly more effective. In particular, infantry units have begun making greater use of the pike to ward off enemy cavalry, thus protecting gunners whose fire can then shatter even the most heavily-armored of enemies.
Getting your king crowned stabilises the realm but costs 20,000 florins plus 5,000 a turn. How crowns work for every faction.
Novgorod Pleskov Smolenesk Ryazan' Chernigov Kyev Polotsk Rostov Suzdal The Marshes (Turov) Ruthenia (Goroden) Volhynia (Volodymyr) Halychyna (Halych) Pereyaslavl'
Only while no other faction holds this crown
Not needed with a Strong Legacy.
Smolenesk, Ryazan', Chernigov, Kyev, Polotsk, Rostov, Suzdal, The Marshes (Turov), Volhynia (Volodymyr), Pereyaslavl'
Shared crown: Novgorod can win the same one, and once someone holds it nobody else can.
| Building | Effect | Uncrowned | Crowned |
|---|---|---|---|
| MintFinance | Needs a crowned king to buildOr instead: after the Bardi Bank event, Muslim factions, Byzantium | ||
| Small Zoloti VorotaZoloti Vorota | Law | +1 | +2 |
| Small Zoloti VorotaZoloti Vorota | Population growth | +1 | +2 |
| Large Zoloti VorotaZoloti Vorota | Law | +3 | +4 |
| Large Zoloti VorotaZoloti Vorota | Population growth | +2 | +3 |
| Great Zoloti VorotaZoloti Vorota | Law | +5 | +6 |
| Great Zoloti VorotaZoloti Vorota | Population growth | +4 | +5 |
Sorted by when they unlock, then cheapest first. Click a unit for abilities, full stats and where to recruit it.
* still recruitable at a few special buildings afterwards; see the unit's table.
No units match.
Not recruited from buildings; these come with your generals and family members.
Conquered provinces can give you local troops, and generals can hire mercenaries. These are shared by every faction and have their own pages.
Near Kievan Rus: Russia · Steppes · Poland & the Baltics
Near Kievan Rus: Russia · Steppes · Poland & the Baltics