Settlement sizes
Population needed to upgrade to the next level, and the most each level can hold.
| Cities | Upgrade at | Max |
|---|---|---|
| Village | 2,000 | 3,000 |
| Town | 6,000 | 9,000 |
| Large Town | 12,500 | 16,000 |
| City | 30,000 | 45,000 |
| Large City | 80,000 | 100,000 |
| Huge City | – | 250,000 |
| Castles | Upgrade at | Max |
|---|---|---|
| Motte and Bailey | 2,000 | 2,500 |
| Wooden Castle | 6,000 | 9,000 |
| Castle | 12,500 | 16,000 |
| Fortress | 30,000 | 40,000 |
| Citadel | – | 100,000 |
Population growth
Growth is a percentage per turn. Most settlements barely grow at the start of the campaign; it comes from investing in farms, health and the right governor.
| Raises growth | |
|---|---|
| Fertility of the province | +0.5% to +3%, fixed per province. |
| Farms | +0.5% for each level of farming. |
| Health | +0.5% per point (churches, water supply, hospitals...). |
| Growth buildings | +0.5% per point, as listed on the building. |
| Happiness | Only a little: about +0.1% per point of happiness from buildings. |
| Governor | His Chivalry adds growth (capped). Dread doesn't reduce it. |
| Low taxes | A quick boost, at the cost of income. |
| Lowers growth | |
|---|---|
| Squalor | The biggest drag. It rises as a settlement grows; health buildings and some governor traits reduce it. |
| High taxes | Slow growth quickly. |
| Plague | Stops growth - 1.5x as hard in cities, 0.75x in castles. Health buildings help prevent it. |
- Trade itself gives almost no growth in SSHIP; only trade buildings that list a growth bonus do.
- Law and public order don't affect growth.
Income
How much each source counts in SSHIP:
| Taxes | Cities collect 20% more than normal; castles 30% less. A castle earns far less tax than a city of the same size. |
|---|---|
| Trade | Counts half (castles 60%). |
| Farming and mining | Count 90%. |
| Building income and upkeep | Many buildings cost money every turn; walls, roads, farms, mines and markets earn it. See the Buildings page. |
| Devastation | Enemy armies on your land cut income four times harder than normal. |
| Corruption | Grows with distance from your capital. Governors with Law traits (and a crowned king) keep it down. |
| Governors | A Good Farmer adds up to +280 a turn; a Good Miner up to +50% mining income. The governor is the general with the highest Piety in the settlement (white scroll on his icon). |
See also: every building's income and upkeep · hidden costs and treasury limits
Public order
Public order in SSHIP, and how strongly each factor counts compared with normal Medieval II:
| Garrison | The strongest tool. Every soldier counts, so big units help most. Peasants, local troops and knights count half. |
|---|---|
| Law buildings | Half strength. |
| Happiness buildings | 40% strength. |
| Governor | Chivalry (happiness) and Dread (fear) both help. |
| Low / high taxes | Low taxes help less than normal (65%); high taxes hurt a bit less (85%). |
| Distance from capital | Weaker than normal (40%) and capped. |
| Squalor | Weaker than normal (45%) and capped. |
| Religious unrest | 70% (castles 50%), capped. |
| Besieged / blockaded | 1.5x / 2x as bad as normal. |
| Excommunication | Twice as bad as normal. |
| SSHIP unrest | The extra unrest below - castles feel 80% of it. |
SSHIP unrest
SSHIP adds its own unrest to every settlement you own, recalculated each turn. Each source gives points; every 5 points (above the first 5) adds 5% unrest, up to 60%.
| Source | Points | Details |
|---|---|---|
| Not yet integrated | +1 to +9 | Newly conquered provinces; fades as integration rises (see below). |
| King not crowned | +4 to +9 | Higher in newly conquered provinces. |
| Faction size (Very Hard) | +2 / +4 / +6 | 4-10 / 11-19 / 20+ settlements. Removed by the Protector policy. |
| Weak leader | +5 to +10 | A leader with low Authority (or a weak usurper) took the throne. |
| New faction leader | +10 to +20 | One turn only, and every settlement loses 200 people. |
| Greedy Ruler policy (Very Hard) | +3 to +6 | Your leader has the Greedy Ruler trait. |
| Warmonger (Very Hard) | +4 / +12 / +28 | From conquering too fast outside your own lands. |
- Small factions (1-3 settlements) ignore faction size, weak and new leaders and greed.
- The AI gets +20 points in provinces that aren't historically its own, so AI empires rebel.
Warmongering (Very Hard)
On Very Hard, the game tracks how fast you conquer. Expand too quickly and every settlement you own gets restless, and other factions start seeing you as a threat. It only affects the player.
Each settlement you take that isn't one of your own historical lands (the "no warmonger points" column below) adds points. Taking the same province again after losing it counts again. Your faction leader decides how many:
| Faction leader | Crowned | Not crowned |
|---|---|---|
| Exquisite diplomacy (Intelligent 7+) | +3 | +6 |
| Refined diplomacy (Intelligent 4+) | +6 | +12 |
| Mediocre diplomacy | +9 | +18 |
Points drop by 3 every turn (most you can hold: 40). Waiting is the only way to lose them.
| Points | You're seen as | Unrest in every settlement | Diplomacy |
|---|---|---|---|
| 0-6 | Acceptable neighbour | - | - |
| 7-8 | +4 | - | |
| 9-11 | +4 | Every faction's attitude to you slowly sinks towards hostile, and your reputation falls | |
| 12-23 | Aggressive | +12 (from 13) | Sinks faster |
| 24+ | Warmonger | +28 (from 25) | Sinks fastest - expect preventive wars |
Example: a crowned king with exquisite diplomacy can take a province every turn and barely register (+3, then -3 next turn). An uncrowned king with mediocre diplomacy is a warmonger after two quick conquests (18 + 18). Retake your own lands first - those are free.
Integration
Each province has an integration score from 0 to 560. A faction's historical provinces start fully integrated (core) or half-way; everything else starts near 0 after conquest.
How fast it rises
- +1 per turn (none while a weak leader or usurper rules)
- +1 more while your king is crowned
- +1 more with the Thinks of His People policy
What it changes
- Unrest: +9 points right after conquest, dropping by 1 at 8, 12, 16, 25, 50, 90, 160, 320 and 480 integration.
- Religion converts to yours much more slowly until 500 (one fifth of the speed at first). The Strictly Religious policy removes this.
| Integration | Unrest points |
|---|---|
| 0-7 | +9 |
| 8-11 | +8 |
| 12-15 | +7 |
| 16-24 | +6 |
| 25-49 | +5 |
| 50-89 | +4 |
| 90-159 | +3 |
| 160-319 | +2 |
| 320-479 | +1 |
| 480+ | 0 |
Core provinces
Provinces each faction has fully integrated from the start, those that start half-way (200), and those it can conquer without warmonger points.
| Faction | Core | Half-integrated | No warmonger points |
|---|---|---|---|
| Abbasids | Basra (Al-Basra), Sauad al-Irak (Baghdad), Wasit (Al-Wasit) | Al-Heġāz (Makkah), Carmania (Kerman), Dasht-e Kavir (Yazd), Diyar Bakr (Hisn Kayfa), Esfahān, Fars (Shirāz), Halab, Jerusalem, Kara Kum (Konjikala), Khorasan (Nīshāpūr), Media (Hamadān), Merv, Oultrejordain (Aqaba), Ray, Ġarb al-Ġezīra (Ar-Raqqah), Šark al-Ġezīra (Al-Mawsil) | Bahrain (Al-Ahsa), Basra (Al-Basra), Sauad al-Irak (Baghdad), Wasit (Al-Wasit), Šark al-Ġezīra (Al-Mawsil) |
| Aragon | Aragon (Zaragoza), Cathalaunia (Barxiluna), Valencia (Balansiyya) | Aquitaine (Bordeaux), Balearic Islands (Medina Mayurqa), Castile-LaMancha (Toledo), Languedoc (Toulouse), Murcia (Mursiyah), Provence (Arles) | Aragon (Zaragoza), Balearic Islands (Medina Mayurqa), Cathalaunia (Barxiluna) |
| Byzantium | Bithynia (Níkaia), Epirus (Arta), Hellas (Kórinthos), Ionia (Smyrne), Kretē (Chándakas), Kýpros (Lefkosia), Makedonia (Thessalonike), Marmara (Kōnstantinoúpolis), Paphlagonia (Sinópē), Thrake (Adrianoupolis) | Albania (Dyrrachion), Antioch, Apulia (Bari), Arminiya (Ani), Calabria (Regium), Chaldia (Trapezous), Cilicia (Sision), Pamphylia (Attaleia), Taurike (Chersonesos), Trinacria (Balermus) | Bithynia (Níkaia), Epirus (Arta), Hellas (Kórinthos), Ionia (Smyrne), Kretē (Chándakas), Kýpros (Lefkosia), Makedonia (Thessalonike), Marmara (Kōnstantinoúpolis), Pamphylia (Attaleia), Thrake (Adrianoupolis) |
| Cumans | Circassia (Tmutarakan), Kazak Steppes (Kiçi-Saray), Khazaria (Sharukan), Kypchak Steppes (Azaq), Moldavia (Siret), Scythia (Sharkil), Volga Bulgaria (Bolghar), Volga Delta (Saqsin), Wallachia (Târgovişte) | Alföld (Várad), Derbent (Bāb al-Abwāb), Pereyaslavl', Ryazan', Shirvan (Baku), Taurike (Chersonesos) | Circassia (Tmutarakan), Kazak Steppes (Kiçi-Saray), Khazaria (Sharukan), Kypchak Steppes (Azaq), Moldavia (Siret), Scythia (Sharkil), Volga Bulgaria (Bolghar), Volga Delta (Saqsin), Wallachia (Târgovişte) |
| Denmark | Iutland (Ribe), Sialand (Roskilde), Skane (Lund) | Borgarthingslog (Ánslo), Gulathingslog (Bergvin), Gutland (Visby), Gøtland (Skara), Smaland (Kalmar), Swerike (Sigtuna) | Borgarthingslog (Ánslo), Gulathingslog (Bergvin), Gutland (Visby), Gøtland (Skara), Iutland (Ribe), Sialand (Roskilde), Skane (Lund), Smaland (Kalmar), Swerike (Sigtuna) |
| Egypt | Asāfil Ard Misr (Al-Qāhira), Bilād al-Dumyāt (Dumyāt), Bilād al-Iskanderia (Al-Iskandariyya) | A'alī Ard Misr (Qūs), Al-Maghrib al-Adna (Tarābulus), Asqalān, Aš-Šām (Dimašqu), Galilee (Acre), Jerusalem, Northern Ifriqiya (Tūnis), Oultrejordain (Aqaba) | A'alī Ard Misr (Qūs), Asāfil Ard Misr (Al-Qāhira), Bilād al-Dumyāt (Dumyāt), Bilād al-Iskanderia (Al-Iskandariyya) |
| England | East Anglia (Norwich), Essex (London), Mercia (Lincoln), Northumbria (York), Wessex (Bristol) | Bretagne (Roazhon), Kýpros (Lefkosia), Normandie (Rouen) | East Anglia (Norwich), Essex (London), Mercia (Lincoln), Northumbria (York), Wessex (Bristol) |
| France | Anjou (Angers), Champagne du Nord (Rheims), Champagne du Sud (Troyes), Orleanáis (Orléans), Poitou (Poitiers), Île-de-France (Paris) | Aquitaine (Bordeaux), Auvergne (Clermont), Bourgogne (Dijon), Brabant (Loven), Bretagne (Roazhon), Dauphiné (Lyon), Flandre (Gand), Languedoc (Toulouse), Niza, Normandie (Rouen), Provence (Arles) | Auvergne (Clermont), Poitou (Poitiers) |
| Georgia | Egrisi (Kutatïssi), Kartli (T'pilisi) | Armenian Highland (Qālīqalā), Arminiya (Ani), Chaldia (Trapezous), Derbent (Bāb al-Abwāb), Diyar Mudar (Édessa) | Arminiya (Ani), Egrisi (Kutatïssi), Kartli (T'pilisi) |
| Great Seljuks | Esfahān, Fars (Shirāz), Media (Hamadān), Ray | Carmania (Kerman), Dasht-e Kavir (Yazd), Kara Kum (Konjikala), Kazak Steppes (Kiçi-Saray), Khazaria (Sharukan), Khorasan (Nīshāpūr), Khwarezm (Gorganch), Kypchak Steppes (Azaq), Merv, Scythia (Sharkil), Shirvan (Baku), Volga Bulgaria (Bolghar), Volga Delta (Saqsin), Āzarbayjan (Tabrīz) | Dasht-e Kavir (Yazd), Esfahān, Fars (Shirāz), Khorasan (Nīshāpūr), Media (Hamadān), Ray |
| Holy Roman Empire | Bayern (Regensburg), Niederlothrigen (Coellen), Nordfranken (Frankfurt), Oberlothringen (Trier), Ostfalen (Magideberc), Ostfranken (Nuorenberc), Schwaben (Ulm), Südfranken (Speyer), Westfalen (Bremen) | Bohemia (Praha), Brabant (Loven), Brannenborg (Brennaburg), Curonia (Riga), Friesland (Utrecht), Holstein-Mecklenburg (Liubice), Kärnten (Freiberg), Livonia (Kolyvan), Moravia (Olomóc), Ostmark (Wien), Pomerania (Stetin), Pomerania Gedanensis (Gdańsk), Prussia (Twangste), Westschwaben (Basel) | Bayern (Regensburg), Dauphiné (Lyon), Holstein-Mecklenburg (Liubice), Niederlothrigen (Coellen), Nordfranken (Frankfurt), Oberlothringen (Trier), Ostfalen (Magideberc), Ostfranken (Nuorenberc), Schwaben (Ulm), Südfranken (Speyer), Westfalen (Bremen) |
| Hungary | Alföld (Várad), Felföld (Eger), Pannónia (Székesfehérvár) | Bosnia (Vrhbosna), Croatia (Zagreb), Moldavia (Siret), Ragusa, Transylvania (Gyulafehérvár), Wallachia (Târgovişte) | Alföld (Várad), Felföld (Eger), Pannónia (Székesfehérvár) |
| Kievan Rus | Chernigov, Kyev, Pereyaslavl', Smolenesk, The Marshes (Turov) | Circassia (Tmutarakan), Halychyna (Halych), Novgorod, Pleskov, Polotsk, Rostov, Ruthenia (Goroden), Ryazan', Suzdal, Volhynia (Volodymyr) | Chernigov, Kyev, Pereyaslavl', Rostov, Smolenesk, Suzdal, The Marshes (Turov) |
| Kingdom of Jerusalem | Antioch, Galilee (Acre), Jerusalem, Tripoli | Cilicia (Sision), Diyar Mudar (Édessa), Kýpros (Lefkosia) | Antioch, Diyar Mudar (Édessa), Galilee (Acre), Jerusalem, Tripoli |
| Lithuania | Curonia (Riga), Lietuva (Kernavé), Livonia (Kolyvan), Prussia (Twangste), Ruthenia (Goroden) | Austrland (Turku), Halychyna (Halych), Masovia (Płock), Polotsk, Rostov, Smolenesk, Suzdal, The Marshes (Turov), Volhynia (Volodymyr) | Austrland (Turku), Curonia (Riga), Lietuva (Kernavé), Livonia (Kolyvan), Pleskov, Polotsk, Prussia (Twangste), Ruthenia (Goroden), The Marshes (Turov) |
| Moors | Eastern Andalusia (Garnāta), Ganūb Maġreb al-Aksa (Murrākus), Šemāl Maġreb al-Aksa (Fās) | Algarve (Šilb), Castile-LaMancha (Toledo), Central Andalusia (Qurtubah), Extremadura (Batalyaws), Murcia (Mursiyah), Tajo (Al-Ušbuna), Tilimsān, Valencia (Balansiyya), Western Andalusia (Išbīliyyah) | Eastern Andalusia (Garnāta), Ganūb Maġreb al-Aksa (Murrākus), Šemāl Maġreb al-Aksa (Fās) |
| Norway | Borgarthingslog (Ánslo), Gulathingslog (Bergvin), Scottish Highlands (Obar Dheathain) | Gutland (Visby), Gøtland (Skara), Iutland (Ribe), Sialand (Roskilde), Skane (Lund), Smaland (Kalmar), Swerike (Sigtuna) | Borgarthingslog (Ánslo), Gulathingslog (Bergvin), Gutland (Visby), Gøtland (Skara), Iutland (Ribe), Sialand (Roskilde), Skane (Lund), Smaland (Kalmar), Swerike (Sigtuna) |
| Novgorod | Novgorod, Pleskov, Polotsk, Smolenesk | Chernigov, Halychyna (Halych), Kyev, Pereyaslavl', Rostov, Ryazan', Suzdal, The Marshes (Turov), Volhynia (Volodymyr) | Novgorod, Pleskov, Polotsk, Rostov, Smolenesk, Suzdal |
| Pisa | Eastern Tuscany (Firenze), Liguria (Genova), Niza, Romagna (Bologna), Sardìgna e Córsica (Calari), Spoleto (Ancona), Western Tuscany (Pisa) | Al-Maghrib al-Adna (Tarābulus), Antioch, Apulia (Bari), Asqalān, Balearic Islands (Medina Mayurqa), Bilād al-Dumyāt (Dumyāt), Bilād al-Iskanderia (Al-Iskandariyya), Calabria (Regium), Campania (Napoli), Cathalaunia (Barxiluna), Chaldia (Trapezous), Galilee (Acre), Ionia (Smyrne), Jerusalem, Kretē (Chándakas), Kýpros (Lefkosia), Lazio (Roma), Lombardy (Milan), Maġreb al-Ausat (Al-Jazā’er), Murcia (Mursiyah), Northern Ifriqiya (Tūnis), Pamphylia (Attaleia), Taurike (Chersonesos), Tilimsān, Trinacria (Balermus), Tripoli, Valencia (Balansiyya), Verona | Eastern Tuscany (Firenze), Liguria (Genova), Niza, Romagna (Bologna), Sardìgna e Córsica (Calari), Western Tuscany (Pisa) |
| Poland | Malopolska (Kraków), Masovia (Płock), Pomerania Gedanensis (Gdańsk), Silesia (Wrezław), Wielkopolska (Poznań) | Halychyna (Halych), Moravia (Olomóc), Pomerania (Stetin) | Malopolska (Kraków), Masovia (Płock), Pomerania Gedanensis (Gdańsk), Silesia (Wrezław), Wielkopolska (Poznań) |
| Portugal | Beira (Coimbra), Tajo (Al-Ušbuna) | Algarve (Šilb), Extremadura (Batalyaws), Galicia (Santiago de Compostela), Salamanca, Western Andalusia (Išbīliyyah) | Algarve (Šilb), Beira (Coimbra), Galicia (Santiago de Compostela), Salamanca, Tajo (Al-Ušbuna) |
| Scotland | Scottish Highlands (Obar Dheathain), Scottish Lowlands (Dùn Èideann) | Ireland (Duibhlinn), Mercia (Lincoln), Northumbria (York), Wales (Kaerenarvon) | Ireland (Duibhlinn), Scottish Highlands (Obar Dheathain), Scottish Lowlands (Dùn Èideann) |
| Serbia | Bosnia (Vrhbosna), Dioclea (Skadar), Lower Serbia (Belograd), Upper Serbia (Ras) | Albania (Dyrrachion), Croatia (Zagreb), Dalmatia (Zara), Epirus (Arta), Makedonia (Thessalonike), Northern Bulgaria (Tarnovgrad), Ragusa, Southern Bulgaria (Triadica), Transylvania (Gyulafehérvár) | Albania (Dyrrachion), Bosnia (Vrhbosna), Dioclea (Skadar), Lower Serbia (Belograd), Upper Serbia (Ras) |
| Sicily | Apulia (Bari), Calabria (Regium), Trinacria (Balermus) | Campania (Napoli), Spoleto (Ancona) | Apulia (Bari), Calabria (Regium), Trinacria (Balermus) |
| Spain | Castilla La Vieja (Burgos), León y Asturias (León), Salamanca | Castile-LaMancha (Toledo), Galicia (Santiago de Compostela), Murcia (Mursiyah), Tajo (Al-Ušbuna) | Castilla La Vieja (Burgos), Galicia (Santiago de Compostela), León y Asturias (León), Salamanca |
| Sultanate of Rum | Armenian Highland (Qālīqalā), Galatia (Angora), Lykaonia (Konya), Northern Capadoccia (Sivas), Paphlagonia (Sinópē), Southern Cappadocia (Kayseri) | Bithynia (Níkaia), Ionia (Smyrne), Pamphylia (Attaleia) | Galatia (Angora), Lykaonia (Konya), Northern Capadoccia (Sivas), Paphlagonia (Sinópē), Southern Cappadocia (Kayseri) |
| Venice | Dalmatia (Zara), Romagna (Bologna), Sardìgna e Córsica (Calari), Spoleto (Ancona), Veneto (Venèzsia), Verona | Al-Maghrib al-Adna (Tarābulus), Albania (Dyrrachion), Antioch, Apulia (Bari), Asqalān, Balearic Islands (Medina Mayurqa), Bilād al-Dumyāt (Dumyāt), Bilād al-Iskanderia (Al-Iskandariyya), Calabria (Regium), Cathalaunia (Barxiluna), Chaldia (Trapezous), Dioclea (Skadar), Eastern Tuscany (Firenze), Galilee (Acre), Hellas (Kórinthos), Jerusalem, Kretē (Chándakas), Kýpros (Lefkosia), Lazio (Roma), Liguria (Genova), Lombardy (Milan), Maġreb al-Ausat (Al-Jazā’er), Murcia (Mursiyah), Niza, Northern Ifriqiya (Tūnis), Pamphylia (Attaleia), Ragusa, Taurike (Chersonesos), Tilimsān, Trinacria (Balermus), Tripoli, Valencia (Balansiyya) | Dalmatia (Zara), Eastern Tuscany (Firenze), Ragusa, Romagna (Bologna), Veneto (Venèzsia), Verona |
| Zengids | Halab, Tripoli, Ġarb al-Ġezīra (Ar-Raqqah), Šark al-Ġezīra (Al-Mawsil) | A'alī Ard Misr (Qūs), Antioch, Armenia Minor (Malatya), Asqalān, Asāfil Ard Misr (Al-Qāhira), Aš-Šām (Dimašqu), Bilād al-Dumyāt (Dumyāt), Bilād al-Iskanderia (Al-Iskandariyya), Diyar Bakr (Hisn Kayfa), Diyar Mudar (Édessa), Galilee (Acre), Jerusalem, Oultrejordain (Aqaba), Sauad al-Irak (Baghdad), Wasit (Al-Wasit) | Aš-Šām (Dimašqu), Basra (Al-Basra), Diyar Bakr (Hisn Kayfa), Halab, Sauad al-Irak (Baghdad), Ġarb al-Ġezīra (Ar-Raqqah), Šark al-Ġezīra (Al-Mawsil) |
Leader policies
Your faction leader's traits set the realm's policies. Each comes from a trait he earns through his actions; it lasts as long as he keeps it.
| Policy | Effect | How a leader gets it |
|---|---|---|
| Thinks of His People | More growth from some buildings (walls, charity...), faster integration, but less income everywhere. | Being generous to his troops. |
| Wise Administrator | Buildings 10% cheaper everywhere. | Authority 3+ and an administrative skill (Good Builder, Good Administrator, logistics...). |
| Strictly Religious | +1 Piety and Chivalry for him and generals, better religious buildings, more priests, religious buildings 20% cheaper, and conquered provinces convert at full speed. | Piety 4+, not pagan, no cruel or perverted traits. |
| Protector of His People | +1 free upkeep slot in every city and castle, faster recruitment, and no faction-size unrest on Very Hard. | Chivalry 2+, Authority 4+ and a chivalrous or victorious record. |
| Merchant Skills | Merchants get +2 Finance and +10 movement; more trade income. | Faction income over 1,000-1,500, Authority 3+, no expensive tastes. |
| Greedy Ruler | +35% tax income (+30% for generals), Mints pay 600 instead of 400, but less public order and extra unrest on Very Hard. | High taxes with unhappy settlements, low Chivalry and Piety, or corruption. |
| Shady Connections | Spies and assassins get +2 Subterfuge and +10 movement; settlements rebel less; some invasions less likely. | Chivalry below 0, Piety below 2, superstitious or a gambler. |
Policy buildings
Four building lines act as policies you choose to build, keep or tear down:
| Tribute | Some settlements start with it: growth and happiness there, but a heavy penalty to growth and happiness in every other settlement you own - worse the more you conquer. Replace it and demolish it when you can. |
|---|---|
| Landowners | Your source of the best feudal troops, but each level costs upkeep. |
| Local Autonomy | Lots of happiness (+5 / +10) and some trade and farming. |
| Gallows | +8 law, but less growth, happiness and trade. |