How other factions feel about you, why they go to war, and what you can do about it. SSHIP's diplomacy is much harsher than the base game: money buys very little, and reputation and restraint matter most.
Reputation & relations
Two numbers drive diplomacy, both running from -1 to +1. Your reputation is how trustworthy the whole world thinks you are. Relations are how each faction feels about you personally.
Reputation (everyone)
Immaculate
1
Very trustworthy
0.8
Trustworthy
0.6
Very reliable
0.4
Reliable
0.2
Mixed
0
Dubious
-0.2
Untrustworthy
-0.4
Very untrustworthy
-0.6
Deceitful
-0.8
Despicable
-1
Relations (each faction)
Perfect
1
Outstanding
0.8
Very good
0.6
Good
0.4
Amiable
0.2
Reasonable
0
So-so
-0.2
Poor
-0.4
Very poor
-0.6
Terrible
-0.8
Abysmal
-1
Drift over time
Every turn, relations and reputation drift a little towards a resting point. Good and bad deeds push them away from it; time pulls them back.
Difficulty
Other factions' opinion of you
Your reputation
Easy
towards Amiable (+0.1)
recovers towards Trustworthy (+0.6)
Medium
towards Reasonable (0)
recovers towards Trustworthy (+0.6)
Hard
towards Reasonable (0), slowly
doesn't recover on its own
Very Hard
towards So-so (-0.1), slowly
sinks towards Dubious (-0.1)
AI factions are also wary of other faiths: they drift towards Poor or Very Poor with other religions, and only towards So-so with their own.
What helps
What improves your standing:
Action
Their opinion
Your reputation
Release prisoners
much better
+0.04 (20+ men) to +0.12 (1,000+)
The fastest way to fix a war. Executing them does the opposite (up to -0.2).
Help an ally in battle
+0.2
+0.15
Fighting alongside an ally when they ask for help.
Make an alliance
+0.4
–
Their allies like you more, their enemies less.
Royal marriage
+0.25, then keeps improving
–
Trade agreement
+0.1
+0.01
Successful diplomat
5% towards Perfect
–
Also 2.5% with every faction of your religion.
Almshouses / Charity Centre
+0.01 / +0.02 with everyone
+0.02 / +0.04
When the building is finished (the top two Charity levels).
University / Great University
–
+0.02 / +0.04
When the building is finished.
Great religious buildings
see Religion
up to +0.15
Cathedrals and great mosques.
Reach a crusade or jihad target
–
+0.1
Gifts of money do nothing for your reputation and very little for relations. You'll usually have to wait for the AI to offer alliances and ceasefires.
Sacking or exterminating a city only angers the Pope (when the victims are Catholic) - but it still counts as a hostile act against the owner.
Hostile acts
Hostile acts, and how far they push each side's opinion of you. "5% towards Abysmal" means the faction's opinion moves 5% of the remaining distance to Abysmal - repeated acts add up.
Action
The victim
Their allies
Everyone else
Your reputation
Declare war
5% towards Abysmal
2.5% towards Abysmal
2% towards Very poor
–
Attack without declaring war
5% towards Abysmal
1% towards Terrible
–
–
Attack an ally
10% towards Abysmal
2% towards Abysmal
–
-0.1
Cancel an alliance
20% towards So-so
2% towards Poor
–
-0.025
Break treaty terms
6.67% towards Abysmal
2% towards Abysmal
–
-0.01
Take one of their settlements
3.33% towards Abysmal
1.33% towards Abysmal
2% towards Very poor
-0.025
Assault one of their settlements
4% towards Abysmal
1% towards Abysmal
–
-0.005
Blockade their port
1.33% towards Abysmal
0.667% towards Abysmal
–
–
Fight a battle against them
0.833% towards Abysmal
0.4% towards Abysmal
–
–
Enter their lands (not at war)
2% towards Abysmal
–
–
–
Enter their lands (at war)
2% towards Abysmal
–
–
-0.001
Threaten war
2.5% towards Abysmal
–
–
-0.005
Try to assassinate their leader or heir
33.3% towards Abysmal
12.5% towards Abysmal
–
-0.0025
Assassinate one of their characters
12.5% towards Abysmal
5% towards Abysmal
–
–
Sabotage
10% towards Very poor
4% towards Very poor
–
-0.05
Spy on them
1% towards Abysmal
–
–
–
Bribe away a character
2.5% towards Abysmal
–
–
-0.025
Bribe away a settlement
5% towards Abysmal
1% towards Abysmal
–
-0.05
Execute 1,000+ prisoners
3.33% towards Terrible
1% towards Abysmal
–
-0.18
Their enemies like you a bit more whenever you hurt them.
On Very Hard, fast conquest also makes you a warmonger, which drags every faction's opinion down each turn.
When the AI attacks
When the AI decides to attack you (the campaign AI's rules):
Trusted ally: an AI ally won't backstab you while it likes you at least So-so (-0.25) and your reputation is at least 0.3 (above Reliable).
Until turn 70, allies are much less likely to attack you if your reputation is at least Mixed (about 0).
Until turn 50, a stronger AI holds back from a weaker player whose reputation is at least Mixed.
If you're already at war with one faction, a stronger neighbour with no other wars won't pile in before turn 100; with two wars, not before turn 150.
Trusted allies won't attack you before turn 150. After that, a big ally (15+ settlements) that isn't at least 1.5x your strength may turn on you.
A neighbour that dislikes you at Very Poor (-0.65) or worse, and has at least half your strength, attacks immediately.
On Hard and Very Hard, AIs that aren't trusted allies are increasingly eager to attack the player.
Getting peace
If an enemy's opinion of you is below Very Poor, it won't make peace at any price. This usually follows a war declaration or a captured settlement.
To get there: stay in your own lands, release prisoners, avoid more hostile acts, and let time pull relations back up.
Send a diplomat every turn - the AI sometimes accepts at random, or when it's much weaker or fighting too many wars.
Catholic factions under a papal ceasefire order must accept peace with a Catholic player.
Keep around 10,000 florins for buying peace when it's offered.
Your enemy is far more willing to make peace once another faction attacks it.
By faction
Each faction has natural friends and rivals, and as it grows its neighbours turn against it. Pick a faction to see how others feel about it at each size, and which settlements are its sphere of influence.
Abbasids
When Abbasids is…
Who
Drifts towards
How fast
NormalAlways
Great Seljuks, Mongols
Very poor
steady
Kingdom of Jerusalem, Zengids
So-so
steady
Egypt
Amiable
steady
Big7-11 settlements
Georgia, Great Seljuks
Very poor
steady
Egypt, Kingdom of Jerusalem, Sultanate of Rum, Zengids
Poor
steady
Moors
Amiable
steady
Huge12+ settlements
Georgia, Great Seljuks
Terrible
fast
Egypt, Kingdom of Jerusalem, Sultanate of Rum, Zengids
A'alī Ard Misr (Qūs)AsqalānAsāfil Ard Misr (Al-Qāhira)Bilād al-Dumyāt (Dumyāt)Bilād al-Iskanderia (Al-Iskandariyya)
England
When England is…
Who
Drifts towards
How fast
NormalAlways
Scotland
Very poor
steady
Denmark, France
Very poor
steady
Holy Roman Empire
Reasonable
steady
Aragon
Amiable
slow
Portugal, Sicily
Amiable
slow
Big10-12 settlements
France, Scotland
Very poor
steady
Denmark, Norway
Poor
slow
Huge13+ settlements
France, Scotland
Terrible
fast
Aragon, Denmark, Holy Roman Empire, Norway, Portugal, Spain
Very poor
steady
Pope, Hungary, Moors, Pisa, Poland, Sicily
Very poor
slow
Everyone
Terrible
slow
Nearly destroyed1-3 settlements
Pope
Very good
fast
France, Scotland
Good
fast
Aragon, Denmark, Holy Roman Empire, Norway, Portugal, Spain
Amiable
fast
Hungary, Pisa, Poland, Sicily
Amiable
steady
Sphere of influence
East Anglia (Norwich)Essex (London)Mercia (Lincoln)Northumbria (York)Wessex (Bristol)
France
When France is…
Who
Drifts towards
How fast
NormalAlways
England
Very poor
steady
Holy Roman Empire, Scotland
So-so
slow
Pope
Amiable
steady
Aragon
Reasonable
slow
Big9-11 settlements
Aragon, England, Holy Roman Empire
Very poor
steady
Scotland, Spain
Poor
slow
Huge12+ settlements
Aragon, England, Holy Roman Empire
Terrible
fast
Pisa, Portugal, Scotland, Spain
Very poor
steady
Pope, Denmark, Hungary, Norway, Poland, Sicily
Very poor
slow
Everyone
Terrible
slow
Nearly destroyed1-3 settlements
Pope
Very good
fast
Aragon, England, Holy Roman Empire
Good
fast
Pisa, Portugal, Scotland, Spain
Amiable
steady
Pope, Denmark, Hungary, Norway, Poland, Sicily
Amiable
steady
Sphere of influence
Anjou (Angers)Auvergne (Clermont)Bourgogne (Dijon)Champagne du Nord (Rheims)Champagne du Sud (Troyes)Dauphiné (Lyon)Normandie (Rouen)Orleanáis (Orléans)Poitou (Poitiers)Île-de-France (Paris)
Georgia
When Georgia is…
Who
Drifts towards
How fast
NormalAlways
Mongols
Very poor
steady
Great Seljuks
Very poor
steady
Byzantium
So-so
steady
Kingdom of Jerusalem
Amiable
steady
Cumans
Amiable
steady
Big5-8 settlements
Great Seljuks, Sultanate of Rum, Zengids
Very poor
steady
Byzantium
Poor
steady
Huge9+ settlements
Great Seljuks, Sultanate of Rum, Zengids
Terrible
fast
Byzantium
Very poor
steady
Abbasids, Cumans, Egypt, Kievan Rus, Kingdom of Jerusalem, Novgorod
Very poor
slow
Everyone
Terrible
slow
Nearly destroyed1 settlement
Sultanate of Rum, Zengids
Good
fast
Byzantium, Great Seljuks
Amiable
steady
Abbasids, Cumans, Egypt, Kievan Rus, Kingdom of Jerusalem, Novgorod
Byzantium, Georgia, Great Seljuks, Sultanate of Rum
Very poor
slow
Everyone
Terrible
slow
Nearly destroyed1 settlement
Kingdom of Jerusalem
Good
fast
Abbasids, Egypt
Amiable
steady
Byzantium, Georgia, Great Seljuks, Sultanate of Rum
Amiable
steady
Sphere of influence
Diyar Bakr (Hisn Kayfa)Diyar Mudar (Édessa)HalabĠarb al-Ġezīra (Ar-Raqqah)Šark al-Ġezīra (Al-Mawsil)
Capturing a settlement outside your sphere of influence costs -0.1 reputation, sharply worsens the victim's opinion (12.5% towards Abysmal) and slightly worsens everyone else's. Inside it, conquest is seen as legitimate.
Religion & the Pope
Building and destroying religious buildings changes how each faith sees you. Values are added to relations (and your reputation) when the building is finished or destroyed.
Catholic buildings
Building
When
Your reputation
Pope
Catholic
Orthodox
Muslim
Pagan & steppe
Small Church (for Catholic factions)
Built
·
+0.025
+0.001
-0.001
-0.001
-0.001
Church (for Catholic factions)
Built
·
+0.03
+0.001
-0.001
-0.002
-0.002
Collegiate Church (for Catholic factions)
Built
+0.05
+0.05
+0.005
-0.003
-0.005
-0.005
Cathedral (for Catholic factions)
Built
+0.1
+0.1
+0.008
-0.005
-0.01
-0.01
Huge Cathedral (for Catholic factions)
Built
+0.15
+0.3
+0.016
-0.016
-0.032
-0.032
Small Chapel (for Catholic factions)
Built
·
+0.025
+0.001
-0.001
-0.002
-0.002
Chapel (for Catholic factions)
Built
·
+0.03
+0.001
-0.001
-0.003
-0.003
Small Church (for Catholic factions)
Your first
·
+0.02
·
·
·
·
Church (for Catholic factions)
Your first
·
+0.04
·
·
·
·
Collegiate Church (for Catholic factions)
Your first
·
+0.08
·
·
·
·
Cathedral (for Catholic factions)
Your first
+0.1
+0.12
·
-0.008
-0.016
-0.016
Huge Cathedral (for Catholic factions)
Your first
+0.1
+0.2
-0.012
-0.016
-0.032
-0.032
Small Chapel (for Catholic factions)
Your first
·
+0.01
·
·
·
·
Chapel (for Catholic factions)
Your first
·
+0.02
·
·
·
·
Cathedral (for Catholic factions)
First in the world
+0.1
+0.2
-0.02
-0.04
-0.08
-0.08
Huge Cathedral (for Catholic factions)
First in the world
+0.1
+0.3
-0.036
-0.08
-0.16
-0.16
Small Church (for Catholic factions)
Destroyed
·
-0.05
-0.002
+0.001
+0.001
+0.001
Church (for Catholic factions)
Destroyed
·
-0.08
-0.005
+0.002
+0.001
+0.001
Collegiate Church (for Catholic factions)
Destroyed
·
-0.15
-0.01
+0.005
+0.01
+0.01
Cathedral (for Catholic factions)
Destroyed
·
-0.3
-0.03
+0.015
+0.03
+0.03
Huge Cathedral (for Catholic factions)
Destroyed
·
-0.7
-0.07
+0.03
+0.07
+0.07
Small Chapel (for Catholic factions)
Destroyed
·
-0.05
-0.002
+0.002
+0.002
+0.002
Chapel (for Catholic factions)
Destroyed
·
-0.08
-0.003
+0.002
+0.003
+0.003
Muslim buildings
Building
When
Your reputation
Pope
Catholic
Orthodox
Muslim
Pagan & steppe
Small Masjid (for Muslim factions)
Built
·
-0.01
-0.001
-0.001
+0.001
-0.001
Masjid (for Muslim factions)
Built
·
-0.02
-0.002
-0.002
+0.001
-0.002
Minareted Masjid (for Muslim factions)
Built
·
-0.05
-0.005
-0.005
+0.005
-0.005
Jama (for Muslim factions)
Built
+0.1
-0.12
-0.008
-0.008
+0.016
-0.008
Jama Kabir (for Muslim factions)
Built
+0.2
-0.3
-0.016
-0.016
+0.032
-0.016
Small Masjid (for Muslim factions)
Built
·
-0.01
-0.001
-0.001
+0.002
-0.001
Masjid (for Muslim factions)
Built
·
-0.02
-0.001
-0.001
+0.003
-0.001
Small Masjid (for Muslim factions)
Your first
·
-0.02
·
·
·
·
Masjid (for Muslim factions)
Your first
·
-0.04
·
·
·
·
Minareted Masjid (for Muslim factions)
Your first
·
-0.08
·
·
·
·
Jama (for Muslim factions)
Your first
·
-0.12
-0.008
-0.008
·
-0.008
Jama Kabir (for Muslim factions)
Your first
·
-0.2
-0.032
-0.032
-0.012
-0.032
Jama (for Muslim factions)
First in the world
·
-0.2
-0.04
-0.04
-0.08
-0.04
Jama Kabir (for Muslim factions)
First in the world
·
-0.3
-0.08
-0.08
-0.16
-0.08
Small Masjid (for Muslim factions)
Destroyed
·
+0.01
+0.002
+0.002
-0.002
+0.002
Masjid (for Muslim factions)
Destroyed
·
+0.02
+0.003
+0.003
-0.003
+0.003
Minareted Masjid (for Muslim factions)
Destroyed
·
+0.1
+0.01
+0.01
-0.01
+0.01
Jama (for Muslim factions)
Destroyed
·
+0.15
+0.03
+0.03
-0.03
+0.03
Jama Kabir (for Muslim factions)
Destroyed
·
+0.3
+0.07
+0.07
-0.07
+0.07
Small Masjid (for Muslim factions)
Destroyed
·
+0.01
+0.002
+0.002
-0.002
+0.002
Masjid (for Muslim factions)
Destroyed
·
+0.03
+0.003
+0.003
-0.003
+0.003
Orthodox buildings
Building
When
Your reputation
Pope
Catholic
Orthodox
Muslim
Pagan & steppe
Small Orthodox Church (for Orthodox factions)
Built
·
-0.005
-0.001
+0.001
-0.001
-0.001
Orthodox Church (for Orthodox factions)
Built
·
-0.01
-0.001
+0.001
-0.002
-0.002
Katholikon (for Orthodox factions)
Built
+0.05
-0.03
-0.005
+0.003
-0.005
-0.005
Orthodox Cathedral (for Orthodox factions)
Built
+0.1
-0.06
-0.008
+0.006
-0.016
-0.016
Huge Orthodox Cathedral (for Orthodox factions)
Built
+0.15
-0.15
-0.016
+0.016
-0.032
-0.032
Small Orthodox Chapel (for Orthodox factions)
Built
·
-0.005
-0.001
+0.001
-0.001
-0.001
Orthodox Chapel (for Orthodox factions)
Built
·
-0.01
-0.001
+0.001
-0.002
-0.002
Small Orthodox Church (for Orthodox factions)
Your first
·
-0.005
·
·
·
·
Orthodox Church (for Orthodox factions)
Your first
·
-0.005
·
·
·
·
Katholikon (for Orthodox factions)
Your first
·
-0.005
·
·
·
·
Orthodox Cathedral (for Orthodox factions)
Your first
·
-0.005
-0.008
·
-0.016
-0.016
Huge Orthodox Cathedral (for Orthodox factions)
Your first
+0.1
-0.1
-0.016
-0.012
-0.032
-0.032
Small Orthodox Chapel (for Orthodox factions)
Your first
·
-0.005
·
·
·
·
Orthodox Chapel (for Orthodox factions)
Your first
·
-0.01
·
·
·
·
Orthodox Cathedral (for Orthodox factions)
First in the world
·
-0.1
-0.04
-0.016
-0.08
-0.08
Huge Orthodox Cathedral (for Orthodox factions)
First in the world
·
-0.15
-0.08
-0.036
-0.16
-0.16
Small Orthodox Church (for Orthodox factions)
Destroyed
·
+0.01
+0.001
-0.002
+0.002
+0.002
Orthodox Church (for Orthodox factions)
Destroyed
·
+0.02
+0.002
-0.003
+0.003
+0.003
Katholikon (for Orthodox factions)
Destroyed
·
+0.05
+0.005
-0.005
+0.01
+0.01
Orthodox Cathedral (for Orthodox factions)
Destroyed
·
+0.1
+0.015
-0.03
+0.03
+0.03
Huge Orthodox Cathedral (for Orthodox factions)
Destroyed
·
+0.2
+0.03
-0.07
+0.07
+0.07
Small Orthodox Chapel (for Orthodox factions)
Destroyed
·
+0.02
+0.001
-0.002
+0.002
+0.002
Orthodox Chapel (for Orthodox factions)
Destroyed
·
+0.05
+0.002
-0.003
+0.003
+0.003
Pagan buildings
Building
When
Your reputation
Pope
Catholic
Orthodox
Muslim
Pagan & steppe
Dievas Altar
Built
·
-0.01
-0.003
-0.003
-0.003
·
Perkunas Altar
Built
·
-0.01
-0.003
-0.003
-0.003
·
Giltine Altar
Built
·
-0.01
-0.003
-0.003
-0.003
·
Tengir Altar
Built
·
-0.01
-0.003
-0.003
-0.003
·
Dievas Sanctuary
Built
·
-0.04
-0.005
-0.005
-0.005
·
Perkunas Sanctuary
Built
·
-0.04
-0.005
-0.005
-0.005
·
Giltine Sanctuary
Built
·
-0.04
-0.005
-0.005
-0.005
·
Tengir Sanctuary
Built
·
-0.04
-0.005
-0.005
-0.005
·
Dievas Temple
Built
·
-0.16
-0.008
-0.008
-0.008
·
Perkunas Temple
Built
·
-0.16
-0.008
-0.008
-0.008
·
Giltine Temple
Built
·
-0.16
-0.008
-0.008
-0.008
·
Tengir Temple
Built
·
-0.16
-0.008
-0.008
-0.008
·
C Dievas Altar
Built
·
-0.01
-0.003
-0.003
-0.003
·
C Perkunas Altar
Built
·
-0.01
-0.003
-0.003
-0.003
·
C Giltine Altar
Built
·
-0.01
-0.003
-0.003
-0.003
·
C Tengir Altar
Built
·
-0.01
-0.003
-0.003
-0.003
·
Dievas Temple
First in the world
·
-0.3
-0.04
-0.04
-0.04
·
Perkunas Temple
First in the world
·
-0.3
-0.04
-0.04
-0.04
·
Giltine Temple
First in the world
·
-0.3
-0.04
-0.04
-0.04
·
Tengir Temple
First in the world
·
-0.3
-0.04
-0.04
-0.04
·
Dievas Altar
Destroyed
·
+0.01
+0.002
+0.002
+0.002
-0.002
Perkunas Altar
Destroyed
·
+0.01
+0.002
+0.002
+0.002
-0.002
Giltine Altar
Destroyed
·
+0.01
+0.002
+0.002
+0.002
-0.002
Tengir Altar
Destroyed
·
+0.02
+0.002
+0.002
+0.002
-0.002
Dievas Sanctuary
Destroyed
·
+0.05
+0.01
+0.01
+0.01
-0.01
Perkunas Sanctuary
Destroyed
·
+0.05
+0.01
+0.01
+0.01
-0.01
Giltine Sanctuary
Destroyed
·
+0.05
+0.01
+0.01
+0.01
-0.01
Tengir Sanctuary
Destroyed
·
+0.05
+0.01
+0.01
+0.01
-0.01
Dievas Temple
Destroyed
·
+0.2
+0.03
+0.03
+0.03
-0.3
Perkunas Temple
Destroyed
·
+0.2
+0.03
+0.03
+0.03
-0.3
Giltine Temple
Destroyed
·
+0.2
+0.03
+0.03
+0.03
-0.3
Tengir Temple
Destroyed
·
+0.2
+0.03
+0.03
+0.03
-0.3
Recruiting a priest: +0.01 with factions of your faith, -0.01 or -0.02 with the others.
The Pope
Catholic players' relations with the Pope drift towards Good (+0.4); every non-Catholic drifts towards Abysmal.
Papal missions: success +0.05 to +0.3, failure -0.05 to -0.5.
A cardinal promoted +0.1, removed -0.1; voting for the elected Pope +0.2; your own cardinal elected +0.3.
Excommunication: Pope -0.4, Catholic factions -0.1, Muslim and pagan factions +0.1.
Attacking a Catholic faction (when it isn't excommunicated) angers the Pope: -0.1 for declaring war, -0.15 for sacking, -0.25 for exterminating.