The reform is your choice
You're asked whether to reform. Accepting brings professional cavalry now and the Mamluks sooner, but makes rebellious generals more likely. Declining delays everything.
Turkish atabegs ruling Mosul and Syria, leaders of the counter-crusade. A military reform turns their army toward professional cavalry and, in time, Mamluks.
You're asked whether to reform. Accepting brings professional cavalry now and the Mamluks sooner, but makes rebellious generals more likely. Declining delays everything.
If Al-Mawsil (Mosul) is lost while you hold fewer than 8 settlements, the emirs send 5,000 florins every turn until you retake it.
Zengids's own reforms. Each happens once its conditions are met; turns shown are typical.
usually around turn 57 (~1160)
UnlocksJaridah CavalryAbtal CavalryCaliph's Guard
On Zengi's death, his territories were divided, with Aleppo and Edessa falling to his second son, Nur ad-Din, atabeg of Aleppo. Nur ad-Din proved to be as competent as his father. In 1149 he defeated Raymond of Poitiers, Prince of Antioch, at the battle of Inab, and the next year conquered the remnants of the County of Edessa west of the Euphrates. In 1154 he capped off these successes by his capture of Damascus from the Burid dynasty that ruled it. Now ruling from Damascus, Nur ad-Din's success seems to continue...
usually around turn 157 (~1210)
UnlocksGhulaman-i KhassMamluk Horse Archers
RetiresIqta'dar
usually around turn 257 (~1260)
Events that happen to everyone at a random point in their window, and what they change for Zengids.
usually around turn 97 (~1180)
UnlocksTrebuchet
Arabic sailors have successfully adopted an old seafaring trick from the Far East, using a plate of wood called a 'rudder' at the rear of a ship to change its path through the water. Some outlandish notions are being raised by some of the more eccentric military strategists that suggest that wars will one day be waged at sea, and that the rudder is a vital step toward their vision being realised. GAME STRATEGY: ports of the Muslim factions provide now more trade income.
usually around turn 141 (~1202)
UnlocksHeavy SpearmenMangonel
New techniques in production of mail have reduced its cost, and now full body suits of mail armor are common. (c. 13th century)
usually around turn 177 (~1220)
UnlocksAhdath Sword Militia
usually around turn 325 (~1294)
These instruments, which discharge balls of metal with most tremendous noise and flashes of fire, are viewed with greatest astonishment and admiration. Man has finally mastered thunder, putting it to use in that oldest of endeavors, war!
usually around turn 337 (~1300)
UnlocksTurkish CrossbowmenHeavy ArchersOttoman Infantry
War, famine, and disease have gripped the lands of Christendom for too long, and in an effort to provide the many wearied souls with a reprieve, Pope Boniface VIII has declared the year 1300 a year of Jubilee! For those with heavy hearts, they are asked to confess their sins with true penitence, and to undertake a pilgrimage to the basilicas of St. Peter and St. Paul in Rome, after which they will be granted "the most full, pardon of all their sins". Such pardon will do little to lessen their sufferings in this world, but it will ease their passage into the next, and is there anything a true Christian could wish for more? In the larger world outside of Christendom, the tides of history are also changing. Regular contact with the Islamic world, and civilizations even farther east, has allowed for a massive transfer of knowledge and skills between the Orient and Occident. New technologies are leading to newer weapons, newer armors, and newer ways of living and cultivating the land. Now begins what later eras will call the Late Middle Ages, a time of chivalry and exchange, but also a time of blood and war. New mercenaries are now available, and expanded building and recruitment options will arise in the coming years.
usually around turn 341 (~1302)
UnlocksKhassakiya
RetiresGhulam Lancers
Single plates of metal armor are now being worn over a full mail haubergeon in order to protect vulnerable areas. (c. Mid 13th century)
usually around turn 401 (~1332)
UnlocksNaffatun
RetiresArab Infantry
Mansa Musa, was the ninth Mansa of the Mali Empire, one of the most powerful Islamic West African states. At the time of Musa's ascension to the throne, Mali in large part consisted of the territory of the former Ghana Empire, which Mali had conquered. The Mali Empire consisted of land that is now part of Guinea, Senegal, Mauritania, The Gambia and the modern state of Mali. Musa went on hajj to Mecca in 1324 and traveled with an enormous entourage and a vast supply of gold. En route, he spent time in Cairo, where his lavish gift-giving caused a noticeable drop in the price of gold for over a decade and garnered the attention of the wider Muslim world.
usually around turn 401 (~1332)
UnlocksHand Gunners
A new way of working metal has been developed in the village of Lapphyttan in Sweden, and it is now being adopted across western Europe. Housed in a great building, mighty water-driven bellows blast air into a furnace that produces a blaze so fierce and unworldly that the iron from within the ore flows out as a stream of molten metal! Even though the raw iron that pours from this new furnace is very brittle, vast amounts of the stuff can be made with relative ease, which a learned smith can then easily treat to produce incredibly resilient weapons and armor. GAME STRATEGY: The mines will be more productive in the Latin Europe. However, what's probably more important, the Bombards will be possible to be constructed!
usually around turn 441 (~1352)
UnlocksHalbyrd Militia
Coverage of metal plates increases, with mail now often used only to protect vulnerable joints. (c. 14th century)
usually around turn 487 (~1375)
UnlocksGrand Bombard
Ibn al-Shatir, the great Arabic Muslim astronomer, mathematician, engineer, and inventor lived from 1304–1375. His work 'The Final Quest Concerning the Rectification of Principles' set the founding principles for later western astronomers, and he invented the first astrolabic clock, a compass dial, and the concept of splitting the hours of the day into equal lengths, which he incorporated into a magnificent sundial. GAME STRATEGY: Muslim Libraries now provide slightly better benefits.
usually around turn 521 (~1392)
UnlocksQapukulu
RetiresTurkish Ghulam Cavalry
Larger and more complete full plates of armor had been developed. Many of them are masterpieces of workmanship and design. (c. Late 14th century)
usually around turn 641 (~1452)
UnlocksCannon
New designs for plate armor include reworked helmet and neckguard plans. Many of these new armors are masterpieces of workmanship and refinement. Examples of these different styles can be found made by the Italians of Milan, English of Greenwich, Serbians of Novo Brdo and Kotor, and of course in southern Germany (especially in Nuremberg) where the style is called Gothic. (c. Early 15th century)
Getting your king crowned stabilises the realm but costs 20,000 florins plus 5,000 a turn. How crowns work for every faction.
Diyar Mudar (Édessa) Šark al-Ġezīra (Al-Mawsil) Ġarb al-Ġezīra (Ar-Raqqah) Halab Aš-Šām (Dimašqu) Antioch Tripoli Asqalān Oultrejordain (Aqaba) Jerusalem Galilee (Acre) Diyar Bakr (Hisn Kayfa)
Not needed with a Strong Legacy.
Diyar Mudar (Édessa), Šark al-Ġezīra (Al-Mawsil), Ġarb al-Ġezīra (Ar-Raqqah), Halab, Aš-Šām (Dimašqu), Antioch, Tripoli, Jerusalem, Galilee (Acre)
Sorted by when they unlock, then cheapest first. Click a unit for abilities, full stats and where to recruit it.
* still recruitable at a few special buildings afterwards; see the unit's table.
No units match.
Not recruited from buildings; these come with your generals and family members.
Conquered provinces can give you local troops, and generals can hire mercenaries. These are shared by every faction and have their own pages.
Near Zengids: Mesopotamia · Levant · Caucasus
Near Zengids: Mesopotamia · Levant · Caucasus