Kraków holds the reforms together
After the Ostsiedlung, every Polish reform needs Kraków in your hands, not under siege, and you not excommunicated. Each turn that holds there's a 40% chance the next reform happens.
A Catholic kingdom split between rival dukes, facing the HRE, the pagan Baltic tribes and the Rus. Its reforms are earned by building up the country and reuniting it under a crowned king.
After the Ostsiedlung, every Polish reform needs Kraków in your hands, not under siege, and you not excommunicated. Each turn that holds there's a 40% chance the next reform happens.
Each reform has a building target (Tourney Fields, City Halls, Cathedrals, Citadels). Meet it and the reform can happen decades before its fallback turn.
After the Ostsiedlung, while you hold Płock, there's a 30% chance each turn that the Order of Dobrin is founded and a free army of Ritterbruder and Crusader Sergeants appears near Płock. It can happen from turn 100 if Prussia (Twangste) is still pagan, otherwise from turn 200.
If Kraków is lost while you hold fewer than 8 settlements, the nobles send 5,000 florins every turn until you retake it.
Poland's own reforms. Each happens once its conditions are met; turns shown are typical.
usually around turn 111 (~1187)
German settlers move east. Settlements grow faster across Central Europe.
UnlocksTrebuchet
RetiresMorass Scouts
"Ostsiedlung" was the medieval eastward migration and settlement of Germanic-speaking peoples from the Holy Roman Empire, especially its southern and western portions, into less densely populated regions of Central and Eastern Europe, and the Baltics. The affected area stretched from Estonia in the north all the way to Carniola in the south, and extended into Transylvania in the east. This migration and resettlement took place between 1100 and 1350. In many cases the term "German colonization" does not refer to an actual migration of Germans, but rather to the internal migration of native populations (Poles, Hungarians, etc.) from the countryside to the cities, which then adopted laws modeled on those of the German towns of Magdeburg and Lübeck. These societal changes have also caused noticeable shifts in the local economy and military (new units are now available). GAME STRATEGY: From now on, the Crusader units will appear also in the northern and eastern Latin lands (Scandinavia, the Baltics, Poland, Hungary). There will be a number of changes for Hungary and Poland concerning the control of their lands: recovering own provinces after another faction conquered them or they had rebelled, will not increase aggressivity of these factions. In military, they (and sometimes also other factions: HRE, Denmark, Serbia) have access to more troops, sometimes also to new units.
usually around turn 211 (~1237)
UnlocksRycerzeSpieszeni Rycerze
In 1243 Prince Boleslaw II Rogatka organized the first tourney for the knights in Silesia. This marked the advent of the knightly aristocratic culture to the lands under the spiritual leadership of Archbishop of Gniezno. The Eastern princes were late adopters but practiced the ritual fighting with fervor equal to their peers in the West. GAME STRATEGY: From now on, Poland is able to build Tourney Fields, and more knight units will be available.
usually around turn 277 (~1270)
Universities can train an extra diplomat.
In the wake of the inflow of new citizens from the West, the city of Cracow has been granted autonomy in the form of the Magdeburg Laws. Similar acts have been made for several other cities in Central Europe during the 13th century. The society of Poland is undergoing significant changes, and this is reflected in its military as well.
usually around turn 337 (~1300)
UnlocksFeudal KnightsPavise Spear MilitiaFeudal Foot Knights
RetiresMożniSpieszeni Możni
During the synod, Archbishop Jakub Swinka issues an order for all priests under his bishopry to deliver sermons in Polish rather than German. This directive serves to enhance the unity of the Catholic Church in Poland and actively contributes to fostering a sense of national identity. This also strengthens the Polish Knights' identity among the nobility. GAME STRATEGY: The number of knights able to be recruited increases, Theologian guilds provide more religious benefits, and the number of available priests increases. There will also be less resistance in the core Polish lands if a province is re-conquered.
usually around turn 437 (~1350)
RetiresLevy Axemen
DUMMY. GAME STRATEGY: tbc.
usually around turn 601 (~1432)
DUMMY. GAME STRATEGY: tbc.
Events that happen to everyone at a random point in their window, and what they change for Poland.
usually around turn 53 (~1158)
UnlocksMounted Sergeants
usually around turn 141 (~1202)
UnlocksSergeant SwordsmenHeavy Sergeant SwordmenMangonel
RetiresSergeant Archers
New techniques in production of mail have reduced its cost, and now full body suits of mail armor are common. (c. 13th century)
usually around turn 181 (~1222)
RetiresSlav Levies
GAME STRATEGY: Pronoiarii units start to replace the Stratiotiai units.
usually around turn 201 (~1232)
RetiresWoodsmen
Europe learns of a terrible new compound called 'Gunpowder'. Information on the substance can be found in Roger Bacon's "De nullitate magiæ" at Oxford, published in 1216, or in his "Opus Maior" in 1248 where he describes a recipe for this new weapon: "We can, with saltpeter and other substances, compose artificially a fire that can be launched over long distances ... By only using a very small quantity of this material much light can be created accompanied by a horrible fracas. It is possible with it to destroy a town or an army ... In order to produce this artificial lightning and thunder it is necessary to take saltpeter, sulfur, and Luru Vopo Vir Can Utriet." Others soon add to this, such as the Norwegian Konungs skuggsjá, where he mentions in its military chapter the use of "coal and sulphur" as the best weapon for ship-to-ship combat. However it is not until the Moors use it for Cannons in their wars against the Spanish that its true power is seen. It would be best to seek knowledge of this new technology quickly.
usually around turn 211 (~1237)
UnlocksStrzelcy
The pushlever and ratchet drawing mechanisms of the crossbow have been invented. These are of great use for foot crossbowmen, and have led to an increase in new recruits for the mercenary crossbow companies. This new technology has also led to the development of new cavalry tactics and the introduction of the mounted crossbowman. (c. 13th century)
usually around turn 325 (~1294)
UnlocksRibault
These instruments, which discharge balls of metal with most tremendous noise and flashes of fire, are viewed with greatest astonishment and admiration. Man has finally mastered thunder, putting it to use in that oldest of endeavors, war!
usually around turn 325 (~1294)
UnlocksHolk
A cog (in German: die Kogge) is a type of ship that first appeared in the 10th century, and was widely used from around the 12th century on. It is clinker-built, generally of oak. These vessels were fitted with a single mast and a square-rigged single sail. They were mostly associated with seagoing trade in north-west medieval Europe, especially the Hanseatic League. Typical seagoing cogs ranged from about 15 to 25 meters in length, with a beam of 5 to 8 meters and were 30–200 tons burthen. In 13th century cogs would be decked, and larger vessels would be fitted with a stern castle, to afford more cargo space by keeping the crew and tiller up, out of the way; and to give the helmsman a better view. Also, a number of smaller innovations took place what enabled faster and safer travel. GAME STRATEGY: Ports will provide more trade income for the East European factions. Trade benefits from the Hanseatic buildings will also increase. Setting up of a domination by Lübeck (i.e. building Holsteintor) is enabled, and after it is build a number of further Hanseatic buildings will be available for construction. The ships of the factions from the Northern Europe will have an increased range.
usually around turn 337 (~1300)
UnlocksMen At ArmsFoot Men At Arms
War, famine, and disease have gripped the lands of Christendom for too long, and in an effort to provide the many wearied souls with a reprieve, Pope Boniface VIII has declared the year 1300 a year of Jubilee! For those with heavy hearts, they are asked to confess their sins with true penitence, and to undertake a pilgrimage to the basilicas of St. Peter and St. Paul in Rome, after which they will be granted "the most full, pardon of all their sins". Such pardon will do little to lessen their sufferings in this world, but it will ease their passage into the next, and is there anything a true Christian could wish for more? In the larger world outside of Christendom, the tides of history are also changing. Regular contact with the Islamic world, and civilizations even farther east, has allowed for a massive transfer of knowledge and skills between the Orient and Occident. New technologies are leading to newer weapons, newer armors, and newer ways of living and cultivating the land. Now begins what later eras will call the Late Middle Ages, a time of chivalry and exchange, but also a time of blood and war. New mercenaries are now available, and expanded building and recruitment options will arise in the coming years.
usually around turn 341 (~1302)
UnlocksHussars
RetiresSlavic Javelinmen
Single plates of metal armor are now being worn over a full mail haubergeon in order to protect vulnerable areas. (c. Mid 13th century)
usually around turn 381 (~1322)
UnlocksArbalestersSergeant Crossbowmen
RetiresEastern Levy Spearmen
The use of a large oblong convex shield, said to be designed in the northern Italian city of Pavia, is becoming popular. Used mainly by archers and crossbowmen to protect themselves from enemy fire (especially during sieges), a typical feature is a central groove on the inside to hold a stake that can inserted in the ground to act as a prop (c. 14th century)
usually around turn 401 (~1332)
UnlocksHand GunnersBombard
A new way of working metal has been developed in the village of Lapphyttan in Sweden, and it is now being adopted across western Europe. Housed in a great building, mighty water-driven bellows blast air into a furnace that produces a blaze so fierce and unworldly that the iron from within the ore flows out as a stream of molten metal! Even though the raw iron that pours from this new furnace is very brittle, vast amounts of the stuff can be made with relative ease, which a learned smith can then easily treat to produce incredibly resilient weapons and armor. GAME STRATEGY: The mines will be more productive in the Latin Europe. However, what's probably more important, the Bombards will be possible to be constructed!
usually around turn 441 (~1352)
UnlocksHalberd MilitiaHalberd Men at Arms
Coverage of metal plates increases, with mail now often used only to protect vulnerable joints. (c. 14th century)
usually around turn 461 (~1362)
RetiresSlavic Levy Archers
Early handguns are short and stocky with a barrel length of 165mm and a bore of 15mm. Manufactures soon learn though that an increased barrel length allows the gunpowder to completely burn before the bullet leaves the muzzle, and guns become about 375mm in length with a bore of 21mm. Such weapons have no true stock, but are set on a wooden stave which is held under the arms while a smouldering match or hot wire is applied to the vent. (c. late 14th century). Later versions use a stock and a simple matchlock firing mechanism called a serpentine.
usually around turn 521 (~1392)
UnlocksHalberdiers
RetiresEastern Crossbow Militia
Larger and more complete full plates of armor had been developed. Many of them are masterpieces of workmanship and design. (c. Late 14th century)
usually around turn 537 (~1400)
UnlocksKopijnicy
With the Papacy no longer denouncing polyphony, the musical technique where two melodies are united, we are now in an age where aspiring musical artists are pioneering new ways to make heavenly music. The most recent advent in the musical world is an instrument known as a spinet. A true modern mechanical marvel, the spinet is driven by a row of black and white keys, just like a pipe organ, that when pressed strike varying notes on strings cased within. The sounds it produces are not so powerful or profound as the pipe organ, making it something a wealthy noble or merchant could have in their home.
usually around turn 543 (~1403)
UnlocksCarrack
It has been known since the time of the ancient Greeks that the world was round, but this information has yet to prove useful to the rulers of Europe... New interest in a trade route to Asia that bypasses the Muslim powers in the near east has spurred speculation that one such trade route might be found by sailing sufficiently far west. However, most scholars agree that with the vast distances involved, only a resurfaced Atlantis would offer any chance of an escape from starvation and dehydration for a convoy crazy or stupid enough to make the journey.
usually around turn 597 (~1430)
UnlocksArquebusiers
RetiresRycerzeEastern SpearmenPavise Spear MilitiaSergeant SwordsmenSpieszeni Rycerze
A simple matchlock (often called a serpentine) is essentially an "S" shaped piece of metal with a central pivot which is attached to the side of a gun. By pulling on the bottom half of the pivot, the upper half, which holds a burning slow match (hemp or cotton rope soaked in saltpetre), is lowered into a pan containing a priming charge of powder to fire the gun. This allows the shooter to place the weapon on his shoulder and use both hands to aim, thus allowing him to concentrate on firing, rather than a match. The firearm that utilizes this device is known as the Arquebus. (c. Mid 15th century) A separate variety of matchlocks (called the snapping matchlock) has also been developed. In these, the serpentine is strongly spring-loaded, and released by pressing a button, pulling a trigger, or pulling a short string passing into the mechanism. As the match is often extinguished after its relatively violent collision with the flash pan, this type of matchlock has quickly fallen out of favour with regular soldiers, but is still often used in fine target weapons.
usually around turn 641 (~1452)
UnlocksGeneral's BodyguardCannonSerpentine
RetiresGeneral's BodyguardFeudal KnightsFeudal Foot Knights
New designs for plate armor include reworked helmet and neckguard plans. Many of these new armors are masterpieces of workmanship and refinement. Examples of these different styles can be found made by the Italians of Milan, English of Greenwich, Serbians of Novo Brdo and Kotor, and of course in southern Germany (especially in Nuremberg) where the style is called Gothic. (c. Early 15th century)
usually around turn 797 (~1530)
UnlocksDemi LancersMounted ArquebusiersLate Arquebusiers
RetiresMen At ArmsHalberd Men at ArmsArquebusiers
New technologies and tactics have made firearms increasingly more effective. In particular, infantry units have begun making greater use of the pike to ward off enemy cavalry, thus protecting gunners whose fire can then shatter even the most heavily-armored of enemies.
usually around turn 841 (~1552)
UnlocksHusarzeLate Pikemen
RetiresPocztowiKopijnicyStrzelcy
The number of firearms in European armies begins to rise, and those who previously dismissed the weapon are being forced to re-evaluate their decisions. Strength and steel are becoming less important as fire and lead begin to reign supreme.
usually around turn 849 (~1556)
UnlocksLate Musketeers
RetiresLate Arquebusiers
The simple serpentine of the arquebus has been replaced with a more advanced snaphance lock which uses a spring operated trigger or lever to lower the slow match into the priming pan which opens automatically (so keeping the priming dry until the exact moment of firing). The firearm that utilizes this device is known as a Musket. (c. Mid 16th century)
Getting your king crowned stabilises the realm but costs 20,000 florins plus 5,000 a turn. How crowns work for every faction.
Silesia (Wrezław) Wielkopolska (Poznań) Pomerania (Stetin) Pomerania Gedanensis (Gdańsk) Masovia (Płock) Malopolska (Kraków) Halychyna (Halych) Volhynia (Volodymyr) Moldavia (Siret) Ruthenia (Goroden) Prussia (Twangste)
Only while no other faction holds this crown
Not needed with a Strong Legacy.
Silesia (Wrezław), Wielkopolska (Poznań), Pomerania (Stetin), Pomerania Gedanensis (Gdańsk), Masovia (Płock), Malopolska (Kraków), Halychyna (Halych), Ruthenia (Goroden)
| Building | Effect | Uncrowned | Crowned |
|---|---|---|---|
| MintFinance | Needs a crowned king to buildOr instead: after the Bardi Bank event, Muslim factions, Byzantium | ||
| BankFinance | Needs a crowned king to build | ||
| Hanseatische KaufmännerHansa Teutonica | Happiness | -1 | -1 |
| Hanseatischer QuartierHansa Teutonica | Happiness | -2 | -2 |
| HolsteintorHansa Teutonica | Happiness | -2 | -2 |
| StalhofHansa Teutonica | Happiness | -2 | 0 |
| PeterhofHansa Teutonica | Happiness | -2 | 0 |
| BryggenHansa Teutonica | Happiness | -2 | 0 |
| Hanseatischer KontorHansa Teutonica | Happiness | -2 | 0 |
Sorted by when they unlock, then cheapest first. Click a unit for abilities, full stats and where to recruit it.
* still recruitable at a few special buildings afterwards; see the unit's table.
No units match.
Not recruited from buildings; these come with your generals and family members.
Conquered provinces can give you local troops, and generals can hire mercenaries. These are shared by every faction and have their own pages.
Near Poland: Poland & the Baltics · Germany · Russia
Near Poland: Poland & the Baltics · Germany · Russia