Money while you're small
At the start you're offered financial support. Accept it and you receive 1,000-3,000 florins each turn while you hold fewer than 5 settlements (2,000 more with 3-4 settlements).
A seafaring kingdom on the edge of Christendom, ruling the North Atlantic islands. Civil wars between rival kings shape its early years.
At the start you're offered financial support. Accept it and you receive 1,000-3,000 florins each turn while you hold fewer than 5 settlements (2,000 more with 3-4 settlements).
While you hold Bergvin (Bergen), the North Atlantic islands now and then send 1,000 florins: at most about once every 10 years, and when a new king takes the throne. A leader with merchant skills collects more often; a senile one forgets.
If Bergvin is lost while you hold fewer than 8 settlements, the nobles send 5,000 florins every turn until you retake it.
Norway's own reforms. Each happens once its conditions are met; turns shown are typical.
usually around turn 9 (~1136)
A free army appears in Norway and Bergvin gets a new building.
Konungahella was a medieval Viking settlement in southern Bohuslän. According to Snorri Sturluson, it was the location of two important royal summits to conclude peace between Sweden and Norway. It also appears in writings by the English chronicler, Orderic Vitalis, who named the city as one of six Norwegian civitates. During August 1135, the city was attacked and sacked by the Pomeranians. After the destruction, the city was moved to a site slightly to the west of the original site. Snorri Sturluson, writing a century later, said that Konghelle never completely recovered. He was writing in Iceland though, so he might have been wrong-and archeology tells indeed a different story. The city was a center of royal authority during the early Middle Ages and especially the 13th century, when it was the Norwegian kingdom's southernmost outpost. At this time the fort on Ragnhildsholmen and a Franciscan monastery were constructed at the site, while Kastelle kloster monastery was rebuilt. GAME STRATEGY: The military potential of Norway increases in the wake of outrage and mobilization among the Norse elites. The recruitment of Spear Militia is enabled in the Scandinavian towns. In Bergen, a colony of the barbarian foreigners is established, and their small contingent stays ready for fight at your disposal (well, you need to pay wages as well-or disband it).
Events that happen to everyone at a random point in their window, and what they change for Norway.
usually around turn 17 (~1140)
UnlocksLevy Crossbowmen
The Church has finished another great meeting, rectifying a number of issues that have appeared as a result of the schism within the church and the appearance of the antipope, Anacletus II. New canon laws have been created, one of which will be of particular interest to the knights of Europe; it is now forbidden to host or engage in tournaments and jousts that endanger life, and violation of this law is punishable with the deprivation of a Catholic burial. In the military dimension, the Council condemned heavily the use of the crossbow. This signifies change in the technology: this device became widespread. This is probably the time when larger bodies of troops became equipped with it. GAME STRATEGY: From now on, the crossbow militia units are available from the cities in Western Europe.
usually around turn 111 (~1187)
UnlocksUrban Crossbowmen MilitiaTrebuchetCog
"Ostsiedlung" was the medieval eastward migration and settlement of Germanic-speaking peoples from the Holy Roman Empire, especially its southern and western portions, into less densely populated regions of Central and Eastern Europe, and the Baltics. The affected area stretched from Estonia in the north all the way to Carniola in the south, and extended into Transylvania in the east. This migration and resettlement took place between 1100 and 1350. In many cases the term "German colonization" does not refer to an actual migration of Germans, but rather to the internal migration of native populations (Poles, Hungarians, etc.) from the countryside to the cities, which then adopted laws modeled on those of the German towns of Magdeburg and Lübeck. These societal changes have also caused noticeable shifts in the local economy and military (new units are now available). GAME STRATEGY: From now on, the Crusader units will appear also in the northern and eastern Latin lands (Scandinavia, the Baltics, Poland, Hungary). There will be a number of changes for Hungary and Poland concerning the control of their lands: recovering own provinces after another faction conquered them or they had rebelled, will not increase aggressivity of these factions. In military, they (and sometimes also other factions: HRE, Denmark, Serbia) have access to more troops, sometimes also to new units.
usually around turn 141 (~1202)
UnlocksFeudal KnightsUrban Spear MilitiaSword Staff MilitiaFeudal Foot KnightsAtgeirmennNorse SwordsmenMangonel
New techniques in production of mail have reduced its cost, and now full body suits of mail armor are common. (c. 13th century)
usually around turn 211 (~1237)
UnlocksMounted Crossbowmen
RetiresMounted Sergeants
The pushlever and ratchet drawing mechanisms of the crossbow have been invented. These are of great use for foot crossbowmen, and have led to an increase in new recruits for the mercenary crossbow companies. This new technology has also led to the development of new cavalry tactics and the introduction of the mounted crossbowman. (c. 13th century)
usually around turn 325 (~1294)
UnlocksRibault
These instruments, which discharge balls of metal with most tremendous noise and flashes of fire, are viewed with greatest astonishment and admiration. Man has finally mastered thunder, putting it to use in that oldest of endeavors, war!
usually around turn 325 (~1294)
UnlocksSkjöldborgsmennHolk
RetiresDrengjar
A cog (in German: die Kogge) is a type of ship that first appeared in the 10th century, and was widely used from around the 12th century on. It is clinker-built, generally of oak. These vessels were fitted with a single mast and a square-rigged single sail. They were mostly associated with seagoing trade in north-west medieval Europe, especially the Hanseatic League. Typical seagoing cogs ranged from about 15 to 25 meters in length, with a beam of 5 to 8 meters and were 30–200 tons burthen. In 13th century cogs would be decked, and larger vessels would be fitted with a stern castle, to afford more cargo space by keeping the crew and tiller up, out of the way; and to give the helmsman a better view. Also, a number of smaller innovations took place what enabled faster and safer travel. GAME STRATEGY: Ports will provide more trade income for the East European factions. Trade benefits from the Hanseatic buildings will also increase. Setting up of a domination by Lübeck (i.e. building Holsteintor) is enabled, and after it is build a number of further Hanseatic buildings will be available for construction. The ships of the factions from the Northern Europe will have an increased range.
usually around turn 337 (~1300)
UnlocksMen At ArmsFoot Men At Arms
War, famine, and disease have gripped the lands of Christendom for too long, and in an effort to provide the many wearied souls with a reprieve, Pope Boniface VIII has declared the year 1300 a year of Jubilee! For those with heavy hearts, they are asked to confess their sins with true penitence, and to undertake a pilgrimage to the basilicas of St. Peter and St. Paul in Rome, after which they will be granted "the most full, pardon of all their sins". Such pardon will do little to lessen their sufferings in this world, but it will ease their passage into the next, and is there anything a true Christian could wish for more? In the larger world outside of Christendom, the tides of history are also changing. Regular contact with the Islamic world, and civilizations even farther east, has allowed for a massive transfer of knowledge and skills between the Orient and Occident. New technologies are leading to newer weapons, newer armors, and newer ways of living and cultivating the land. Now begins what later eras will call the Late Middle Ages, a time of chivalry and exchange, but also a time of blood and war. New mercenaries are now available, and expanded building and recruitment options will arise in the coming years.
usually around turn 341 (~1302)
UnlocksChivalric KnightsChivalric Foot Knights
RetiresMailed KnightsAxe Mailed Foot KnightsHirdsmenHuskarlar
Single plates of metal armor are now being worn over a full mail haubergeon in order to protect vulnerable areas. (c. Mid 13th century)
usually around turn 381 (~1322)
UnlocksArbalest Militia
The use of a large oblong convex shield, said to be designed in the northern Italian city of Pavia, is becoming popular. Used mainly by archers and crossbowmen to protect themselves from enemy fire (especially during sieges), a typical feature is a central groove on the inside to hold a stake that can inserted in the ground to act as a prop (c. 14th century)
usually around turn 401 (~1332)
UnlocksHand GunnersBombard
A new way of working metal has been developed in the village of Lapphyttan in Sweden, and it is now being adopted across western Europe. Housed in a great building, mighty water-driven bellows blast air into a furnace that produces a blaze so fierce and unworldly that the iron from within the ore flows out as a stream of molten metal! Even though the raw iron that pours from this new furnace is very brittle, vast amounts of the stuff can be made with relative ease, which a learned smith can then easily treat to produce incredibly resilient weapons and armor. GAME STRATEGY: The mines will be more productive in the Latin Europe. However, what's probably more important, the Bombards will be possible to be constructed!
usually around turn 441 (~1352)
UnlocksHalberd Militia
RetiresLevy ArchersVeiðimenn
Coverage of metal plates increases, with mail now often used only to protect vulnerable joints. (c. 14th century)
usually around turn 521 (~1392)
UnlocksHalberdiersHalberd Men at Arms
RetiresLandevaernmennLevy Crossbowmen
Larger and more complete full plates of armor had been developed. Many of them are masterpieces of workmanship and design. (c. Late 14th century)
usually around turn 543 (~1403)
UnlocksCarrack
It has been known since the time of the ancient Greeks that the world was round, but this information has yet to prove useful to the rulers of Europe... New interest in a trade route to Asia that bypasses the Muslim powers in the near east has spurred speculation that one such trade route might be found by sailing sufficiently far west. However, most scholars agree that with the vast distances involved, only a resurfaced Atlantis would offer any chance of an escape from starvation and dehydration for a convoy crazy or stupid enough to make the journey.
usually around turn 597 (~1430)
RetiresFeudal KnightsFeudal Foot KnightsSergeant Archers
A simple matchlock (often called a serpentine) is essentially an "S" shaped piece of metal with a central pivot which is attached to the side of a gun. By pulling on the bottom half of the pivot, the upper half, which holds a burning slow match (hemp or cotton rope soaked in saltpetre), is lowered into a pan containing a priming charge of powder to fire the gun. This allows the shooter to place the weapon on his shoulder and use both hands to aim, thus allowing him to concentrate on firing, rather than a match. The firearm that utilizes this device is known as the Arquebus. (c. Mid 15th century) A separate variety of matchlocks (called the snapping matchlock) has also been developed. In these, the serpentine is strongly spring-loaded, and released by pressing a button, pulling a trigger, or pulling a short string passing into the mechanism. As the match is often extinguished after its relatively violent collision with the flash pan, this type of matchlock has quickly fallen out of favour with regular soldiers, but is still often used in fine target weapons.
usually around turn 641 (~1452)
UnlocksGeneral's BodyguardCannonSerpentine
RetiresGeneral's Bodyguard
New designs for plate armor include reworked helmet and neckguard plans. Many of these new armors are masterpieces of workmanship and refinement. Examples of these different styles can be found made by the Italians of Milan, English of Greenwich, Serbians of Novo Brdo and Kotor, and of course in southern Germany (especially in Nuremberg) where the style is called Gothic. (c. Early 15th century)
usually around turn 699 (~1481)
UnlocksArquebusiers
The Inquisition starts in Spain, and ultimately surpasses the earlier medieval Inquisition, in both scope and intensity. Conversos and New Christians are targeted because of their close relations to the Jewish community, many of whom are Jews in all but name. Fear of Jewish influence led Queen Isabella and King Ferdinand to write a petition to the Pope asking permission to start an Inquisition in Spain. Tomas de Torquemada is the inquisitor-general for most of Spain, and he sets tribunals in many cities. Also heading the Inquisition in Spain are two Dominican monks, Miguel de Morillo and Juan de San Martin.
usually around turn 797 (~1530)
UnlocksDemi LancersMounted ArquebusiersMusketeersLate Arquebusiers
RetiresMen At ArmsArquebusiers
New technologies and tactics have made firearms increasingly more effective. In particular, infantry units have begun making greater use of the pike to ward off enemy cavalry, thus protecting gunners whose fire can then shatter even the most heavily-armored of enemies.
usually around turn 841 (~1552)
RetiresHalberd Men at Arms
The number of firearms in European armies begins to rise, and those who previously dismissed the weapon are being forced to re-evaluate their decisions. Strength and steel are becoming less important as fire and lead begin to reign supreme.
usually around turn 849 (~1556)
UnlocksLate Musketeers
RetiresMusketeers
The simple serpentine of the arquebus has been replaced with a more advanced snaphance lock which uses a spring operated trigger or lever to lower the slow match into the priming pan which opens automatically (so keeping the priming dry until the exact moment of firing). The firearm that utilizes this device is known as a Musket. (c. Mid 16th century)
Getting your king crowned stabilises the realm but costs 20,000 florins plus 5,000 a turn. How crowns work for every faction.
Iutland (Ribe) Skane (Lund) Gutland (Visby) Gøtland (Skara) Swerike (Sigtuna) Sialand (Roskilde) Borgarthingslog (Ánslo) Gulathingslog (Bergvin) Smaland (Kalmar) Holstein-Mecklenburg (Liubice) Scottish Highlands (Obar Dheathain)
Not needed with a Strong Legacy.
Iutland (Ribe), Skane (Lund), Gutland (Visby), Gøtland (Skara), Swerike (Sigtuna), Sialand (Roskilde), Borgarthingslog (Ánslo), Gulathingslog (Bergvin), Smaland (Kalmar)
Shared crown: Denmark can win the same one, and once someone holds it nobody else can.
| Building | Effect | Uncrowned | Crowned |
|---|---|---|---|
| MintFinance | Needs a crowned king to buildOr instead: after the Bardi Bank event, Muslim factions, Byzantium | ||
| BankFinance | Needs a crowned king to build | ||
| Hanseatische KaufmännerHansa Teutonica | Happiness | -1 | -1 |
| Hanseatischer QuartierHansa Teutonica | Happiness | -2 | -2 |
| HolsteintorHansa Teutonica | Happiness | -2 | -2 |
| StalhofHansa Teutonica | Happiness | -2 | 0 |
| PeterhofHansa Teutonica | Happiness | -2 | 0 |
| BryggenHansa Teutonica | Happiness | -2 | 0 |
| Hanseatischer KontorHansa Teutonica | Happiness | -2 | 0 |
Sorted by when they unlock, then cheapest first. Click a unit for abilities, full stats and where to recruit it.
* still recruitable at a few special buildings afterwards; see the unit's table.
No units match.
Not recruited from buildings; these come with your generals and family members.
Conquered provinces can give you local troops, and generals can hire mercenaries. These are shared by every faction and have their own pages.
Near Norway: Scandinavia
Near Norway: Scandinavia