No reforms of its own
The Almoravids have no faction reforms yet. Their army changes only through the world events below.
The Berber dynasty ruling from Marrakesh over North Africa and al-Andalus, defending Islamic Iberia against the Christian kingdoms.
The Almoravids have no faction reforms yet. Their army changes only through the world events below.
If Murrākus (Marrakesh) is lost while you hold fewer than 8 settlements, the emirs send 5,000 florins every turn until you retake it.
Events that happen to everyone at a random point in their window, and what they change for Moors.
usually around turn 97 (~1180)
UnlocksTrebuchet
Arabic sailors have successfully adopted an old seafaring trick from the Far East, using a plate of wood called a 'rudder' at the rear of a ship to change its path through the water. Some outlandish notions are being raised by some of the more eccentric military strategists that suggest that wars will one day be waged at sea, and that the rudder is a vital step toward their vision being realised. GAME STRATEGY: ports of the Muslim factions provide now more trade income.
usually around turn 141 (~1202)
UnlocksArmoured Moorish MilitiaMangonel
New techniques in production of mail have reduced its cost, and now full body suits of mail armor are common. (c. 13th century)
usually around turn 211 (~1237)
UnlocksMercenary Granadine Crossbow Cavalry
The pushlever and ratchet drawing mechanisms of the crossbow have been invented. These are of great use for foot crossbowmen, and have led to an increase in new recruits for the mercenary crossbow companies. This new technology has also led to the development of new cavalry tactics and the introduction of the mounted crossbowman. (c. 13th century)
usually around turn 325 (~1294)
These instruments, which discharge balls of metal with most tremendous noise and flashes of fire, are viewed with greatest astonishment and admiration. Man has finally mastered thunder, putting it to use in that oldest of endeavors, war!
usually around turn 337 (~1300)
UnlocksGranadine LancersHeavy Archers
War, famine, and disease have gripped the lands of Christendom for too long, and in an effort to provide the many wearied souls with a reprieve, Pope Boniface VIII has declared the year 1300 a year of Jubilee! For those with heavy hearts, they are asked to confess their sins with true penitence, and to undertake a pilgrimage to the basilicas of St. Peter and St. Paul in Rome, after which they will be granted "the most full, pardon of all their sins". Such pardon will do little to lessen their sufferings in this world, but it will ease their passage into the next, and is there anything a true Christian could wish for more? In the larger world outside of Christendom, the tides of history are also changing. Regular contact with the Islamic world, and civilizations even farther east, has allowed for a massive transfer of knowledge and skills between the Orient and Occident. New technologies are leading to newer weapons, newer armors, and newer ways of living and cultivating the land. Now begins what later eras will call the Late Middle Ages, a time of chivalry and exchange, but also a time of blood and war. New mercenaries are now available, and expanded building and recruitment options will arise in the coming years.
usually around turn 341 (~1302)
UnlocksHeavy Spearmen
RetiresShurtah Levies
Single plates of metal armor are now being worn over a full mail haubergeon in order to protect vulnerable areas. (c. Mid 13th century)
usually around turn 401 (~1332)
RetiresArab Infantry
Mansa Musa, was the ninth Mansa of the Mali Empire, one of the most powerful Islamic West African states. At the time of Musa's ascension to the throne, Mali in large part consisted of the territory of the former Ghana Empire, which Mali had conquered. The Mali Empire consisted of land that is now part of Guinea, Senegal, Mauritania, The Gambia and the modern state of Mali. Musa went on hajj to Mecca in 1324 and traveled with an enormous entourage and a vast supply of gold. En route, he spent time in Cairo, where his lavish gift-giving caused a noticeable drop in the price of gold for over a decade and garnered the attention of the wider Muslim world.
usually around turn 401 (~1332)
UnlocksHand Gunners
A new way of working metal has been developed in the village of Lapphyttan in Sweden, and it is now being adopted across western Europe. Housed in a great building, mighty water-driven bellows blast air into a furnace that produces a blaze so fierce and unworldly that the iron from within the ore flows out as a stream of molten metal! Even though the raw iron that pours from this new furnace is very brittle, vast amounts of the stuff can be made with relative ease, which a learned smith can then easily treat to produce incredibly resilient weapons and armor. GAME STRATEGY: The mines will be more productive in the Latin Europe. However, what's probably more important, the Bombards will be possible to be constructed!
usually around turn 441 (~1352)
UnlocksHalbyrd Militia
Coverage of metal plates increases, with mail now often used only to protect vulnerable joints. (c. 14th century)
usually around turn 487 (~1375)
UnlocksGrand Bombard
Ibn al-Shatir, the great Arabic Muslim astronomer, mathematician, engineer, and inventor lived from 1304–1375. His work 'The Final Quest Concerning the Rectification of Principles' set the founding principles for later western astronomers, and he invented the first astrolabic clock, a compass dial, and the concept of splitting the hours of the day into equal lengths, which he incorporated into a magnificent sundial. GAME STRATEGY: Muslim Libraries now provide slightly better benefits.
usually around turn 597 (~1430)
RetiresArmoured Moorish Militia
A simple matchlock (often called a serpentine) is essentially an "S" shaped piece of metal with a central pivot which is attached to the side of a gun. By pulling on the bottom half of the pivot, the upper half, which holds a burning slow match (hemp or cotton rope soaked in saltpetre), is lowered into a pan containing a priming charge of powder to fire the gun. This allows the shooter to place the weapon on his shoulder and use both hands to aim, thus allowing him to concentrate on firing, rather than a match. The firearm that utilizes this device is known as the Arquebus. (c. Mid 15th century) A separate variety of matchlocks (called the snapping matchlock) has also been developed. In these, the serpentine is strongly spring-loaded, and released by pressing a button, pulling a trigger, or pulling a short string passing into the mechanism. As the match is often extinguished after its relatively violent collision with the flash pan, this type of matchlock has quickly fallen out of favour with regular soldiers, but is still often used in fine target weapons.
usually around turn 641 (~1452)
UnlocksCannon
New designs for plate armor include reworked helmet and neckguard plans. Many of these new armors are masterpieces of workmanship and refinement. Examples of these different styles can be found made by the Italians of Milan, English of Greenwich, Serbians of Novo Brdo and Kotor, and of course in southern Germany (especially in Nuremberg) where the style is called Gothic. (c. Early 15th century)
Getting your king crowned stabilises the realm but costs 20,000 florins plus 5,000 a turn. How crowns work for every faction.
Castile-LaMancha (Toledo) Balearic Islands (Medina Mayurqa) Aragon (Zaragoza) Valencia (Balansiyya) Murcia (Mursiyah) Extremadura (Batalyaws) Western Andalusia (Išbīliyyah) Central Andalusia (Qurtubah) Eastern Andalusia (Garnāta) Tajo (Al-Ušbuna) Algarve (Šilb) Ganūb Maġreb al-Aksa (Murrākus) Šemāl Maġreb al-Aksa (Fās) Sahara (Sigilmāsa) Tilimsān
Not needed with a Strong Legacy.
Castile-LaMancha (Toledo), Valencia (Balansiyya), Murcia (Mursiyah), Extremadura (Batalyaws), Western Andalusia (Išbīliyyah), Central Andalusia (Qurtubah), Eastern Andalusia (Garnāta), Tajo (Al-Ušbuna), Algarve (Šilb), Ganūb Maġreb al-Aksa (Murrākus), Šemāl Maġreb al-Aksa (Fās), Tilimsān
| Building | Effect | Uncrowned | Crowned |
|---|---|---|---|
| AlcazarAlcazar | Law | +1 | +2 |
| Gardens of AlhambraAlcazar | Law | +2 | +3 |
| Alcazar of AlhambraAlcazar | Law | +2 | +3 |
| Alcazar of ToledoAlcazar | Law | +2 | +3 |
| Palacio de la AljaferíaAlcazar | Law | +2 | +3 |
| Alcazar of LisbonAlcazar | Law | +2 | +3 |
| Alcazar of FesAlcazar | Law | +2 | +3 |
| Alcazar of TunisAlcazar | Law | +2 | +3 |
Sorted by when they unlock, then cheapest first. Click a unit for abilities, full stats and where to recruit it.
* still recruitable at a few special buildings afterwards; see the unit's table.
No units match.
Not recruited from buildings; these come with your generals and family members.
Conquered provinces can give you local troops, and generals can hire mercenaries. These are shared by every faction and have their own pages.