Orthodox regions only
Nearly every native Georgian unit needs the province to be at least 50% Orthodox (Glekhi militia need only 25%). Conquered Muslim or Catholic lands give you regional units, not the Georgian roster, until you convert them.
An Orthodox Caucasian kingdom wedged between Byzantium, the Seljuks and the steppe. Its army starts out as hill levies and noble lancers and develops through a chain of scripted reforms, each unlocking new units and replacing old ones.
Nearly every native Georgian unit needs the province to be at least 50% Orthodox (Glekhi militia need only 25%). Conquered Muslim or Catholic lands give you regional units, not the Georgian roster, until you convert them.
Georgian recruitment pools are tied to the reform events below. When a reform fires, some units appear, others are retired, and pool sizes and refill rates change. The availability table for each unit shows this per reform.
If T'pilisi is lost while you hold fewer than 8 settlements, the nobles send 5,000 florins every turn until you retake it.
Reforms happen once their conditions are met, usually with a 40% chance each turn, so the turns shown are typical timings rather than fixed dates.
Georgia's own reforms. Each happens once its conditions are met; turns shown are typical.
usually around turn 105 (~1184)
UnlocksAznauri LancersFoot AznauriChukhchi Foot GuardTrebuchet
The Georgian Golden Age spanned from the 11th to the 13th century, during which the Kingdom of Georgia reached the peak of its political power. The climax of this period occurred during the rule of queen Tamar Mepe. She was already politically active during the reign of her father, being proclaimed co-ruler in 1178. In 1184 her father died, leaving no male heir, and Tamar inherited the throne. She then ruled Georgia for nearly thirty years, guiding through one of its highest periods. Georgia had become a power in the east, but only twenty years after Tamar's death the Mongol invasions sparked immense political upheavals, eventually leading to Georgia's ultimate demise. GAME STRATEGY: Georgia now has access to better units, many more recruits, and can field a higher number of diplomats.
usually around turn 185 (~1224)
UnlocksTadzreuli
RetiresMokme LancersFoot Mokme
The Georgian Golden Age was marked by more than just expansion and military reforms, seeing a flourishing of medieval Georgian architecture, painting, and poetry. These arts were most frequently expressed in the development of ecclesiastic art, but in this period Georgia also saw the creation of its first major works of secular literature. Shota Rustaveli (1172-1216) was the greatest Georgian poet. He was also one of the greatest representatives of the literature of the Orthodox medieval world. He is best known for Vepkhistqaosani "The Knight in the Panther's Skin", an epic adventure about friendship and courtly love. GAME STRATEGY: Theologian guilds provide more religion benefits and increase the maximum number of priests. Many more recruits will show up to serve in the kings' army.
usually around turn 117 (~1190)
Independent of the other reforms - it can happen before or after them.
UnlocksMonaspa
The contacts with the Turks from the late 11c. and then the Mongol invasions of 13c. prompted the Georgian Eristavi to recruit more Monaspa to their ranks. At some point restoring the old glory. GAME STRATEGY: From this moment, Monaspa are trainable initially in Georgian heartlands
usually around turn 237 (~1250)
UnlocksAznauri Horse Archers
After the Mongolian conquest of Georgia and the influence of nomad warfare, Georgian cavalry started to use mounted archery, but the charge of the heavy cavalry was still their main advantage even in the late medieval era. GAME STRATEGY: More ranged units are now trainable in wider areas.
No fixed date
Unlocks the Georgian Revival; it doesn't change recruitment by itself.
The great city of Tbilisi has been conquered by Georgia's enemies! This is a tragic moment for the nation, but brave Georgians should keep their spirits high, as our nation will strike back, retake what is rightfully ours, and we will flourish again. GAME STRATEGY: If Georgia re-captures its capital, this will trigger a new era for the nation, allowing for the recruitment of stronger military units from Georgian land
usually around turn 325 (~1294)
UnlocksGlekhi Halberdiers
After a length of Mongol rule marked by constant uprisings, Georgia saw a period of revival under king Giorgi V Brtskinvale ("Illustrious", 1286–1346). He restored the kingdom's unity and also focused on the cultural, social, and economic progress of his realm. He changed the coins issued by Ghazan khan with the Georgian ones, called George's tetri. Between 1325 and 1338, he worked out two major law codes, one regulating the relations at the royal court and the other devised for the peace of a remote and disorderly mountainous district. During his rule, Georgia established close international commercial ties, mainly with the Byzantine Empire, but also with the great European maritime republics, Genoa and Venice. GAME STRATEGY: Georgian recruitment pools of the best, usually heavy-armored units, will replenish faster. Units influenced by nomad warfare is now available in any areas. There will also be more merchants in the country.
usually around turn 561 (~1412)
Can happen even if the earlier reforms haven't.
In the first part of 14th century king Aleksandre I Didi (Alexander I the Great) ), of the Bagrationi house, was king of Georgia from 1412 to 1442. He tried to restore the country from the ruins left by the Turco-Mongol warlord Timur's invasions. Unfortunate he may have been in this effort, but he the last ruler of a united Georgia which was relatively free from foreign domination. GAME STRATEGY: Georgian recruitment pools of the best, usually heavy-armored units, will replenish faster.
Events that happen to everyone at a random point in their window, and what they change for Georgia.
usually around turn 141 (~1202)
UnlocksMangonel
New techniques in production of mail have reduced its cost, and now full body suits of mail armor are common. (c. 13th century)
usually around turn 325 (~1294)
UnlocksLanternas
These instruments, which discharge balls of metal with most tremendous noise and flashes of fire, are viewed with greatest astonishment and admiration. Man has finally mastered thunder, putting it to use in that oldest of endeavors, war!
usually around turn 401 (~1332)
UnlocksBombard
A new way of working metal has been developed in the village of Lapphyttan in Sweden, and it is now being adopted across western Europe. Housed in a great building, mighty water-driven bellows blast air into a furnace that produces a blaze so fierce and unworldly that the iron from within the ore flows out as a stream of molten metal! Even though the raw iron that pours from this new furnace is very brittle, vast amounts of the stuff can be made with relative ease, which a learned smith can then easily treat to produce incredibly resilient weapons and armor. GAME STRATEGY: The mines will be more productive in the Latin Europe. However, what's probably more important, the Bombards will be possible to be constructed!
usually around turn 487 (~1375)
UnlocksGrand Bombard
Ibn al-Shatir, the great Arabic Muslim astronomer, mathematician, engineer, and inventor lived from 1304–1375. His work 'The Final Quest Concerning the Rectification of Principles' set the founding principles for later western astronomers, and he invented the first astrolabic clock, a compass dial, and the concept of splitting the hours of the day into equal lengths, which he incorporated into a magnificent sundial. GAME STRATEGY: Muslim Libraries now provide slightly better benefits.
usually around turn 641 (~1452)
UnlocksCannon
New designs for plate armor include reworked helmet and neckguard plans. Many of these new armors are masterpieces of workmanship and refinement. Examples of these different styles can be found made by the Italians of Milan, English of Greenwich, Serbians of Novo Brdo and Kotor, and of course in southern Germany (especially in Nuremberg) where the style is called Gothic. (c. Early 15th century)
usually around turn 797 (~1530)
UnlocksMethope
New technologies and tactics have made firearms increasingly more effective. In particular, infantry units have begun making greater use of the pike to ward off enemy cavalry, thus protecting gunners whose fire can then shatter even the most heavily-armored of enemies.
Getting your king crowned stabilises the realm but costs 20,000 florins plus 5,000 a turn. How crowns work for every faction.
Kartli (T'pilisi) Egrisi (Kutatïssi) Derbent (Bāb al-Abwāb) Shirvan (Baku) Arminiya (Ani) Chaldia (Trapezous) Armenian Highland (Qālīqalā) Āzarbayjan (Tabrīz) Diyar Bakr (Hisn Kayfa)
Not needed with a Strong Legacy.
Kartli (T'pilisi), Egrisi (Kutatïssi), Derbent (Bāb al-Abwāb), Shirvan (Baku), Arminiya (Ani), Chaldia (Trapezous), Armenian Highland (Qālīqalā), Āzarbayjan (Tabrīz), Diyar Bakr (Hisn Kayfa)
A crowned king meets the Golden Age requirements on his own: no Local Guards, Icon Studios or Greek/Kievan royal marriage needed. You still need T'pilisi, Kutatïssi and turn 70+.
Every level of the Narikala gives +1 extra law and +1 extra population growth in T'pilisi while the king is crowned.
Georgia can only build a Mint (in a capital province such as T'pilisi) once the king is crowned, or after the Bardi Bank event later in the game.
| Building | Effect | Uncrowned | Crowned |
|---|---|---|---|
| MintFinance | Needs a crowned king to buildOr instead: after the Bardi Bank event, Muslim factions, Byzantium | ||
| Shuris-TsicheNarikala | Law | +1 | +2 |
| Shuris-TsicheNarikala | Population growth | +1 | +2 |
| Reinforced Shuris-TsicheNarikala | Law | +1 | +2 |
| Reinforced Shuris-TsicheNarikala | Population growth | +1 | +2 |
| NarikalaNarikala | Law | +2 | +3 |
| NarikalaNarikala | Population growth | +2 | +3 |
Sorted by when they unlock, then cheapest first. Click a unit for abilities, full stats and where to recruit it.
* still recruitable at a few special buildings afterwards; see the unit's table.
No units match.
Not recruited from buildings; these come with your generals and family members.
Conquered provinces can give you local troops, and generals can hire mercenaries. These are shared by every faction and have their own pages.