The Ayyubid reform is your choice
You're asked whether to reform. Accepting brings Ayyubid professional troops and the Mamluks sooner, but destroys the mercenary barracks in Al-Qāhira (Cairo). Declining delays everything.
The Shia caliphate of Cairo, rich but relying on mercenaries. Reform turns it into the Ayyubid sultanate of Saladin, and later the Mamluks take power.
You're asked whether to reform. Accepting brings Ayyubid professional troops and the Mamluks sooner, but destroys the mercenary barracks in Al-Qāhira (Cairo). Declining delays everything.
Until the Ayyubid reform, while you hold Qūs and aren't a large faction, Makuria may pay its tribute: 3,000 florins (at most once every 21 turns), sometimes with a small African army.
The Mamluk sultanate rises if the Mongols take Dimašqu (Damascus) or Aleppo, or when a faction leader of Mamluk blood comes to the throne.
If Al-Qāhira is lost while you hold fewer than 8 settlements, the emirs send 5,000 florins every turn until you retake it.
Egypt's own reforms. Each happens once its conditions are met; turns shown are typical.
usually around turn 57 (~1160)
Fari cavalry, Fari archers and Ghulams are recruited faster afterwards.
In 1164, Nur al-Din sent Shirkuh to head an expeditionary force to prevent Crusader dominance of an increasingly anarchic Egypt. Shirkuh enlisted Ayyub's son, Saladin, as an officer under his command. Shirkuh and Saladin went on to successfully drove out Dirgham, the vizier of Egypt, and reinstated his predecessor Shawar. After being reinstated, Shawar ordered Shirkuh to withdraw his forces from Egypt, but Shirkuh refused, claiming it was Nur al-Din's will. In the coming years, Shirkuh and Saladin would go on to defeat the combined forces of the Crusader States and Shawar, first at Bilbais, then a site near Giza, and ultimately at Alexandria, where Saladin then remained while Shirkuh pursued Crusader forces in Lower Egypt.
usually around turn 137 (~1200)
usually around turn 177 (~1220)
UnlocksMamluk LancersAhdath Sword MilitiaDismounted Mamluk Archers
Events that happen to everyone at a random point in their window, and what they change for Egypt.
usually around turn 57 (~1160)
UnlocksJaridah CavalryAbtal Cavalry
On Zengi's death, his territories were divided, with Aleppo and Edessa falling to his second son, Nur ad-Din, atabeg of Aleppo. Nur ad-Din proved to be as competent as his father. In 1149 he defeated Raymond of Poitiers, Prince of Antioch, at the battle of Inab, and the next year conquered the remnants of the County of Edessa west of the Euphrates. In 1154 he capped off these successes by his capture of Damascus from the Burid dynasty that ruled it. Now ruling from Damascus, Nur ad-Din's success seems to continue...
usually around turn 97 (~1180)
UnlocksTrebuchet
Arabic sailors have successfully adopted an old seafaring trick from the Far East, using a plate of wood called a 'rudder' at the rear of a ship to change its path through the water. Some outlandish notions are being raised by some of the more eccentric military strategists that suggest that wars will one day be waged at sea, and that the rudder is a vital step toward their vision being realised. GAME STRATEGY: ports of the Muslim factions provide now more trade income.
usually around turn 141 (~1202)
UnlocksHeavy SpearmenMangonel
New techniques in production of mail have reduced its cost, and now full body suits of mail armor are common. (c. 13th century)
usually around turn 325 (~1294)
These instruments, which discharge balls of metal with most tremendous noise and flashes of fire, are viewed with greatest astonishment and admiration. Man has finally mastered thunder, putting it to use in that oldest of endeavors, war!
usually around turn 337 (~1300)
UnlocksHeavy ArchersOttoman Infantry
War, famine, and disease have gripped the lands of Christendom for too long, and in an effort to provide the many wearied souls with a reprieve, Pope Boniface VIII has declared the year 1300 a year of Jubilee! For those with heavy hearts, they are asked to confess their sins with true penitence, and to undertake a pilgrimage to the basilicas of St. Peter and St. Paul in Rome, after which they will be granted "the most full, pardon of all their sins". Such pardon will do little to lessen their sufferings in this world, but it will ease their passage into the next, and is there anything a true Christian could wish for more? In the larger world outside of Christendom, the tides of history are also changing. Regular contact with the Islamic world, and civilizations even farther east, has allowed for a massive transfer of knowledge and skills between the Orient and Occident. New technologies are leading to newer weapons, newer armors, and newer ways of living and cultivating the land. Now begins what later eras will call the Late Middle Ages, a time of chivalry and exchange, but also a time of blood and war. New mercenaries are now available, and expanded building and recruitment options will arise in the coming years.
usually around turn 341 (~1302)
UnlocksKhassakiya
Single plates of metal armor are now being worn over a full mail haubergeon in order to protect vulnerable areas. (c. Mid 13th century)
usually around turn 401 (~1332)
UnlocksNaffatun
RetiresArab Infantry
Mansa Musa, was the ninth Mansa of the Mali Empire, one of the most powerful Islamic West African states. At the time of Musa's ascension to the throne, Mali in large part consisted of the territory of the former Ghana Empire, which Mali had conquered. The Mali Empire consisted of land that is now part of Guinea, Senegal, Mauritania, The Gambia and the modern state of Mali. Musa went on hajj to Mecca in 1324 and traveled with an enormous entourage and a vast supply of gold. En route, he spent time in Cairo, where his lavish gift-giving caused a noticeable drop in the price of gold for over a decade and garnered the attention of the wider Muslim world.
usually around turn 441 (~1352)
UnlocksHalbyrd Militia
Coverage of metal plates increases, with mail now often used only to protect vulnerable joints. (c. 14th century)
usually around turn 487 (~1375)
UnlocksGrand Bombard
Ibn al-Shatir, the great Arabic Muslim astronomer, mathematician, engineer, and inventor lived from 1304–1375. His work 'The Final Quest Concerning the Rectification of Principles' set the founding principles for later western astronomers, and he invented the first astrolabic clock, a compass dial, and the concept of splitting the hours of the day into equal lengths, which he incorporated into a magnificent sundial. GAME STRATEGY: Muslim Libraries now provide slightly better benefits.
usually around turn 641 (~1452)
UnlocksCannon
New designs for plate armor include reworked helmet and neckguard plans. Many of these new armors are masterpieces of workmanship and refinement. Examples of these different styles can be found made by the Italians of Milan, English of Greenwich, Serbians of Novo Brdo and Kotor, and of course in southern Germany (especially in Nuremberg) where the style is called Gothic. (c. Early 15th century)
Getting your king crowned stabilises the realm but costs 20,000 florins plus 5,000 a turn. How crowns work for every faction.
A'alī Ard Misr (Qūs) Al-Heġāz (Makkah) Asāfil Ard Misr (Al-Qāhira) Bilād al-Dumyāt (Dumyāt) Bilād al-Iskanderia (Al-Iskandariyya) Asqalān Nefud (Tayma) Jerusalem Aš-Šām (Dimašqu) Tripoli Galilee (Acre) Halab
Not needed with a Strong Legacy.
A'alī Ard Misr (Qūs), Asāfil Ard Misr (Al-Qāhira), Bilād al-Dumyāt (Dumyāt), Bilād al-Iskanderia (Al-Iskandariyya), Asqalān, Jerusalem, Aš-Šām (Dimašqu), Galilee (Acre)
Sorted by when they unlock, then cheapest first. Click a unit for abilities, full stats and where to recruit it.
* still recruitable at a few special buildings afterwards; see the unit's table.
No units match.
Not recruited from buildings; these come with your generals and family members.
Conquered provinces can give you local troops, and generals can hire mercenaries. These are shared by every faction and have their own pages.