No reforms of its own
The Cumans have no faction reforms yet. Their army changes only through the world events below.
Pagan steppe nomads ruling the grasslands north of the Black Sea, raiding and trading with the Rus, Hungary and Byzantium.
The Cumans have no faction reforms yet. Their army changes only through the world events below.
If Sharukan is lost while you hold fewer than 8 settlements, the khans send 5,000 florins every turn until you retake it.
Events that happen to everyone at a random point in their window, and what they change for Cumans.
usually around turn 97 (~1180)
Arabic sailors have successfully adopted an old seafaring trick from the Far East, using a plate of wood called a 'rudder' at the rear of a ship to change its path through the water. Some outlandish notions are being raised by some of the more eccentric military strategists that suggest that wars will one day be waged at sea, and that the rudder is a vital step toward their vision being realised. GAME STRATEGY: ports of the Muslim factions provide now more trade income.
usually around turn 141 (~1202)
UnlocksDismounted Khagan Druzhina
New techniques in production of mail have reduced its cost, and now full body suits of mail armor are common. (c. 13th century)
usually around turn 325 (~1294)
UnlocksBombard
These instruments, which discharge balls of metal with most tremendous noise and flashes of fire, are viewed with greatest astonishment and admiration. Man has finally mastered thunder, putting it to use in that oldest of endeavors, war!
usually around turn 325 (~1294)
UnlocksHolk
A cog (in German: die Kogge) is a type of ship that first appeared in the 10th century, and was widely used from around the 12th century on. It is clinker-built, generally of oak. These vessels were fitted with a single mast and a square-rigged single sail. They were mostly associated with seagoing trade in north-west medieval Europe, especially the Hanseatic League. Typical seagoing cogs ranged from about 15 to 25 meters in length, with a beam of 5 to 8 meters and were 30–200 tons burthen. In 13th century cogs would be decked, and larger vessels would be fitted with a stern castle, to afford more cargo space by keeping the crew and tiller up, out of the way; and to give the helmsman a better view. Also, a number of smaller innovations took place what enabled faster and safer travel. GAME STRATEGY: Ports will provide more trade income for the East European factions. Trade benefits from the Hanseatic buildings will also increase. Setting up of a domination by Lübeck (i.e. building Holsteintor) is enabled, and after it is build a number of further Hanseatic buildings will be available for construction. The ships of the factions from the Northern Europe will have an increased range.
usually around turn 487 (~1375)
UnlocksGrand Bombard
Ibn al-Shatir, the great Arabic Muslim astronomer, mathematician, engineer, and inventor lived from 1304–1375. His work 'The Final Quest Concerning the Rectification of Principles' set the founding principles for later western astronomers, and he invented the first astrolabic clock, a compass dial, and the concept of splitting the hours of the day into equal lengths, which he incorporated into a magnificent sundial. GAME STRATEGY: Muslim Libraries now provide slightly better benefits.
usually around turn 641 (~1452)
UnlocksCannon
New designs for plate armor include reworked helmet and neckguard plans. Many of these new armors are masterpieces of workmanship and refinement. Examples of these different styles can be found made by the Italians of Milan, English of Greenwich, Serbians of Novo Brdo and Kotor, and of course in southern Germany (especially in Nuremberg) where the style is called Gothic. (c. Early 15th century)
Getting your king crowned stabilises the realm but costs 20,000 florins plus 5,000 a turn. How crowns work for every faction.
Volga Bulgaria (Bolghar) Kazak Steppes (Kiçi-Saray) Volga Delta (Saqsin) Kypchak Steppes (Azaq) Scythia (Sharkil) Khazaria (Sharukan) Taurike (Chersonesos) Circassia (Tmutarakan) Moldavia (Siret) Wallachia (Târgovişte)
Only while no other faction holds this crown
Not needed with a Strong Legacy.
Volga Delta (Saqsin), Kypchak Steppes (Azaq), Scythia (Sharkil), Khazaria (Sharukan), Taurike (Chersonesos), Circassia (Tmutarakan), Moldavia (Siret)
| Building | Effect | Uncrowned | Crowned |
|---|---|---|---|
| MintFinance | Needs a crowned king to buildOr instead: after the Bardi Bank event, Muslim factions, Byzantium | ||
Sorted by when they unlock, then cheapest first. Click a unit for abilities, full stats and where to recruit it.
* still recruitable at a few special buildings afterwards; see the unit's table.
No units match.
Not recruited from buildings; these come with your generals and family members.
Conquered provinces can give you local troops, and generals can hire mercenaries. These are shared by every faction and have their own pages.
Near Cumans: Steppes
Near Cumans: Steppes